| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 7 months |
| seen | Oct 7 '12 at 22:48 | |
| stats | profile views | 12 |
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Feb 7 |
awarded | Quorum |
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Jan 19 |
awarded | Teacher |
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Jan 18 |
answered | How does a one-man developer do its games' sounds? |
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Dec 7 |
comment |
Do 2D games have a future? Angry birds. Surely that proves 2D has a future. In fact, of all the top sellers on the app store, how many are 2D and how many are 3D? |
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Dec 1 |
comment |
How can a single script attached to multiple enemies provide separate behavior for each enemy? Machine learning, Random.Range, Choices based on location, loads of ways to do it! You need some selection process basically, and it's up to you to decide what it is. |
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Nov 22 |
awarded | Supporter |
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Nov 22 |
awarded | Scholar |
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Nov 22 |
accepted | It is worth adding 'futuristic' features to our game, or should we put our focus elsewhere? |
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Nov 1 |
comment |
What steps should I take to learn level design/programming? Unity has a much more gentle learning curve than UDK, so I'd go with that. |
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Oct 27 |
awarded | Nice Question |
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Oct 26 |
awarded | Student |
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Oct 26 |
asked | It is worth adding 'futuristic' features to our game, or should we put our focus elsewhere? |
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Oct 12 |
awarded | Editor |