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seen Jun 29 at 23:51

Jan
2
comment Real-Time Terrain Deformation
@Byte56 Well, I'm confused by this. Is it possible to create a mesh with no y values, then in the vertex buffer translate the values accordingly?
Jan
1
asked Real-Time Terrain Deformation
Dec
20
answered How can I convert an OBJ model into arrays of vertices and indices?
Dec
20
revised How can I convert an OBJ model into arrays of vertices and indices?
added 9334 characters in body
Dec
20
comment How can I convert an OBJ model into arrays of vertices and indices?
I'm pretty sure its an indexing error, I just don't know how to fix it. I did not know that indices started at zero though. When I load a cube, it only renders 2 triangles. I'm using Milkshape 3D to model, and as far as I know there are only triangles. The model file only contains faces with three vertices.
Dec
20
asked How can I convert an OBJ model into arrays of vertices and indices?
Nov
21
comment The Correct Usage of DLLs with a DirectX Game?
I only have one DLL, that has all the rendering classes and base entity classes and such in it. I just hate having to work directly with the DirectX library, so I cover everything up.
Nov
21
accepted The Correct Usage of DLLs with a DirectX Game?
Nov
21
comment The Correct Usage of DLLs with a DirectX Game?
Thank you for the response. This solves my DLL issue. I just figured out how to use the dang things like 3 months ago, and I wanted to make sure I was actually doing it right! My problem with designing an engine is, well I'm a bit lazy. I like to make things easy to use ahead of time than go back and change them later...
Nov
19
asked The Correct Usage of DLLs with a DirectX Game?
Oct
28
accepted Why isn't my mouse input working as expected in a DX10 game?
Oct
28
comment Why isn't my mouse input working as expected in a DX10 game?
Thank you! I was worried about using DirectInput when I had to add some lib files.
Oct
28
awarded  Editor
Oct
28
revised Why isn't my mouse input working as expected in a DX10 game?
added 49 characters in body
Oct
28
comment Why isn't my mouse input working as expected in a DX10 game?
I was originally using DirectInput to gather mouse input, should I be using Win32 instead?
Oct
27
asked Why isn't my mouse input working as expected in a DX10 game?
Oct
14
awarded  Supporter
Oct
14
accepted Making a HUD/GUI with OpenGL (LWJGL)
Oct
14
comment Making a HUD/GUI with OpenGL (LWJGL)
Thanks, I just didn't know if switching between ortho and perspective would be bad for performance, because to me it seems like a big operation (of course I barely know how OpenGL works... still learning!) but everywhere I've seen, and what you said, suggest doing this. So I guess I will :)
Oct
12
asked Making a HUD/GUI with OpenGL (LWJGL)