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visits member for 1 year, 7 months
seen Nov 20 '12 at 23:52
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Mar
13
asked D3DX11CreateShaderResourceViewFromFile returns E_FAIL
Mar
4
accepted Why does my game not update unless I'm moving the mouse?
Mar
4
comment Why does my game not update unless I'm moving the mouse?
Interesting, I must have read somewhere that PeekMessage was no longer needed, and that's why I didn't use it. I guess whatever I read wasn't about games.
Mar
3
asked Why does my game not update unless I'm moving the mouse?
Mar
1
awarded  Popular Question
Feb
28
accepted Managing Shaders and Objects in DirectX 11
Feb
28
comment Managing Shaders and Objects in DirectX 11
I never thought about it that way, that's a really good idea! Thanks :)
Feb
27
asked Managing Shaders and Objects in DirectX 11
Jan
6
awarded  Commentator
Jan
6
accepted How to fix odd artifacts at the edges of textures in DirectX 11?
Jan
6
comment How to fix odd artifacts at the edges of textures in DirectX 11?
Oh, thank you! I was using Wrap, not Clamp, and now it works.
Jan
5
asked How to fix odd artifacts at the edges of textures in DirectX 11?
Jan
4
accepted Real-Time Terrain Deformation
Jan
2
comment Real-Time Terrain Deformation
This looks good, I'll have to try it out after I solve some shader issues I have. My current terrain is 1024x1024, split into 128x128 sections, which are themselves split into 16x16 sections. So it should be easy for me to implement this.
Jan
2
comment Real-Time Terrain Deformation
@Byte56 Well, I'm confused by this. Is it possible to create a mesh with no y values, then in the vertex buffer translate the values accordingly?
Jan
1
asked Real-Time Terrain Deformation
Dec
20
answered How can I convert an OBJ model into arrays of vertices and indices?
Dec
20
revised How can I convert an OBJ model into arrays of vertices and indices?
added 9334 characters in body
Dec
20
comment How can I convert an OBJ model into arrays of vertices and indices?
I'm pretty sure its an indexing error, I just don't know how to fix it. I did not know that indices started at zero though. When I load a cube, it only renders 2 triangles. I'm using Milkshape 3D to model, and as far as I know there are only triangles. The model file only contains faces with three vertices.
Dec
20
asked How can I convert an OBJ model into arrays of vertices and indices?