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  • 0 posts edited
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  • 20 votes cast
Apr
3
accepted Why does calling CreateDXGIFactory prevent my program from exiting?
Apr
2
answered Why does calling CreateDXGIFactory prevent my program from exiting?
Apr
1
revised Why does calling CreateDXGIFactory prevent my program from exiting?
added 3460 characters in body
Apr
1
comment Why does calling CreateDXGIFactory prevent my program from exiting?
Ok, I'll post the code. I was creating a program just to test my memory on how to correctly initialize DirectX. It must not be as good as I thought...
Apr
1
comment Why does calling CreateDXGIFactory prevent my program from exiting?
Yes, everything (Including the factory) is released.
Apr
1
revised Why does calling CreateDXGIFactory prevent my program from exiting?
added 113 characters in body
Apr
1
comment Why does calling CreateDXGIFactory prevent my program from exiting?
I create no threads in my program, and when stepping through, it goes right out through the end of WinMain, but the debugger doesn't stop. The program is still listed in the task manager.
Apr
1
asked Why does calling CreateDXGIFactory prevent my program from exiting?
Mar
16
comment How can I convert an OBJ model into arrays of vertices and indices?
@DeadMG Heh I forgot about this, sorry
Mar
16
accepted How can I convert an OBJ model into arrays of vertices and indices?
Mar
13
comment D3DX11CreateShaderResourceViewFromFile returns E_FAIL
@dotminic Yes, I did
Mar
13
asked D3DX11CreateShaderResourceViewFromFile returns E_FAIL
Mar
4
accepted Why does my game not update unless I'm moving the mouse?
Mar
4
comment Why does my game not update unless I'm moving the mouse?
Interesting, I must have read somewhere that PeekMessage was no longer needed, and that's why I didn't use it. I guess whatever I read wasn't about games.
Mar
3
asked Why does my game not update unless I'm moving the mouse?
Mar
1
awarded  Popular Question
Feb
28
accepted Managing Shaders and Objects in DirectX 11
Feb
28
comment Managing Shaders and Objects in DirectX 11
I never thought about it that way, that's a really good idea! Thanks :)
Feb
27
asked Managing Shaders and Objects in DirectX 11
Jan
6
awarded  Commentator