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Apr
9
comment How do I Fallback to Older DirectX Versions?
I was planning on developing the game for DX11/10(.1) and later developing a second game for DX9, because they are so different. Of course, this second version depends on the games success-fullness, motivation, and overall necessity.
Apr
9
comment How do I Fallback to Older DirectX Versions?
Okay, well my game is indie, and so far, it has been 100% free to develop, so money is no issue. I just wanted to develop a game that would include as many people as possible. From just hearing my friends talk and playing other DirectX 11 games, DX11 hardware is still new, and a lot of people have older hardware. Luckily, my game architecture is very object oriented, and it will be very easy to add older APIs if necessary.
Apr
7
asked How do I Fallback to Older DirectX Versions?
Apr
3
accepted Why does calling CreateDXGIFactory prevent my program from exiting?
Apr
2
answered Why does calling CreateDXGIFactory prevent my program from exiting?
Apr
1
revised Why does calling CreateDXGIFactory prevent my program from exiting?
added 3460 characters in body
Apr
1
comment Why does calling CreateDXGIFactory prevent my program from exiting?
Ok, I'll post the code. I was creating a program just to test my memory on how to correctly initialize DirectX. It must not be as good as I thought...
Apr
1
comment Why does calling CreateDXGIFactory prevent my program from exiting?
Yes, everything (Including the factory) is released.
Apr
1
revised Why does calling CreateDXGIFactory prevent my program from exiting?
added 113 characters in body
Apr
1
comment Why does calling CreateDXGIFactory prevent my program from exiting?
I create no threads in my program, and when stepping through, it goes right out through the end of WinMain, but the debugger doesn't stop. The program is still listed in the task manager.
Apr
1
asked Why does calling CreateDXGIFactory prevent my program from exiting?
Mar
16
comment How can I convert an OBJ model into arrays of vertices and indices?
@DeadMG Heh I forgot about this, sorry
Mar
16
accepted How can I convert an OBJ model into arrays of vertices and indices?
Mar
13
comment D3DX11CreateShaderResourceViewFromFile returns E_FAIL
@dotminic Yes, I did
Mar
13
asked D3DX11CreateShaderResourceViewFromFile returns E_FAIL
Mar
4
accepted Why does my game not update unless I'm moving the mouse?
Mar
4
comment Why does my game not update unless I'm moving the mouse?
Interesting, I must have read somewhere that PeekMessage was no longer needed, and that's why I didn't use it. I guess whatever I read wasn't about games.
Mar
3
asked Why does my game not update unless I'm moving the mouse?
Mar
1
awarded  Popular Question
Feb
28
accepted Managing Shaders and Objects in DirectX 11