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visits member for 2 years, 9 months
seen Jun 29 at 23:51

Jul
23
comment Mafia kill algorithm
If you could explain what this is for (e.g. Do you want to let the user know how many bullets they need? Do all players have the same health, but bullets do less damage to you the higher the rank?) it'd be easier to help.
Jul
12
awarded  Teacher
Jul
12
revised When and Why to use Console Logging
Removed useless parts of the answer and clarified
Jul
12
answered When and Why to use Console Logging
Jun
25
comment DirectWrite Producing Strange Artifacts?
Oddly, the problem disappeared today. I can't really post an answer because I don't know what fixed it.
Jun
23
comment DirectWrite Producing Strange Artifacts?
@NathanReed I'll search around, but it's not like its being drawn small or anything. Infact, if I shrink it, the problem goes away.
Jun
23
asked DirectWrite Producing Strange Artifacts?
Apr
23
comment Is a Single Texture Cube Map Possible?
@NicolBolas But I believe I have already said, this isn't for actual cube mapping, its just a way to get a cube mapped with 6 different textures on each face. I don't need any of that seamless stuff or anything. The only reason I even mentioned cubemapping was to make it easier to visualize my problem.
Apr
23
comment Is a Single Texture Cube Map Possible?
@NicolBolas Ok, thats interesting, however if all I have to do is change the way I send vertices to the shader to get the desired affect, the DDS format is useless to me.
Apr
23
accepted Is a Single Texture Cube Map Possible?
Apr
23
comment Is a Single Texture Cube Map Possible?
@Boreal Interesting, I will look into this. Thank you, this is the kind of thing I was looking for.
Apr
23
comment Is a Single Texture Cube Map Possible?
@NicolBolas DDS would be great, except this is OpenGL...
Apr
22
comment Is a Single Texture Cube Map Possible?
Hm, I see. Well I don't want to use a cubemap because it isn't needed. However, duplicated vertices can build up if I have a lot of these cubes. Which one is less of a performance hit?
Apr
22
comment Is a Single Texture Cube Map Possible?
@Boreal How would I do this? My vertex array is made of structs of 6 elements, x, y, z, u, and v. The index array is an array of unsigned ints. Am I doing it wrong, or is there just an alternative?
Apr
22
comment Is a Single Texture Cube Map Possible?
@StevenStadnicki It's not that I can't manage them, its that I'd rather not. It's easier to have 1 paper with your shopping list than 6 papers each with a different portion of your list; it's easier to have 1 texture than 6 textures. There is less margin for stuff like missing textures to happen, and it keeps things nice an tidy.
Apr
22
comment Is a Single Texture Cube Map Possible?
I'm still confused at how I would set up the UV normals. I only have 8 vertices.
Apr
22
comment Is a Single Texture Cube Map Possible?
What I'm trying to do isn't create an actual cubemap, but just to make my job easier by having only one texture. A just want a cube with 6 different textures, it is not for a sky or anything. I can't seem to figure out how to wrap that around with only 8 vertices, therefor 8 UV values.
Apr
22
asked Is a Single Texture Cube Map Possible?
Apr
15
accepted How do I pass vertex and color positions to OpenGL shaders?
Apr
15
comment How do I pass vertex and color positions to OpenGL shaders?
Ok, it works now. What you said under "Actual Problems" were my real problems, thank you :)