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A more sophisticated ball-paddle collision algorithm for Breakout?
It's a common game mechanic to slowly speed the ball up until someone loses. Otherwise you could play forever.
Is it unprofessional to leave game resources to the open eye?
-1 This isn't really a "fix". The resources are still there available to the eye.
Per-Frame Function Calls versus Event Driven Messaging in Game Design
I disagree. If the overall object design is well encapsulated, it should be flexible enough to be used in any kind of framework. I have been able to swap out communication methods in large projects with very little work because each piece was well encapsulated.