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Jul
22
comment A more sophisticated ball-paddle collision algorithm for Breakout?
It's a common game mechanic to slowly speed the ball up until someone loses. Otherwise you could play forever.
Sep
26
comment Is it unprofessional to leave game resources to the open eye?
-1 This isn't really a "fix". The resources are still there available to the eye.
Jan
26
comment Per-Frame Function Calls versus Event Driven Messaging in Game Design
I disagree. If the overall object design is well encapsulated, it should be flexible enough to be used in any kind of framework. I have been able to swap out communication methods in large projects with very little work because each piece was well encapsulated.