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  • 23 votes cast
Jul
22
comment A more sophisticated ball-paddle collision algorithm for Breakout?
It's a common game mechanic to slowly speed the ball up until someone loses. Otherwise you could play forever.
Jun
20
awarded  Constituent
Jun
20
awarded  Caucus
Sep
26
comment Is it unprofessional to leave game resources to the open eye?
-1 This isn't really a "fix". The resources are still there available to the eye.
Jun
8
awarded  Caucus
Dec
1
answered A more sophisticated ball-paddle collision algorithm for Breakout?
Jul
27
awarded  Yearling
Jan
27
answered Recommended hardware for developing ios games?
Jan
26
awarded  Critic
Jan
26
comment Per-Frame Function Calls versus Event Driven Messaging in Game Design
I disagree. If the overall object design is well encapsulated, it should be flexible enough to be used in any kind of framework. I have been able to swap out communication methods in large projects with very little work because each piece was well encapsulated.
Jan
26
answered Per-Frame Function Calls versus Event Driven Messaging in Game Design
Jan
21
awarded  Supporter
Jul
26
awarded  Teacher
Jul
26
awarded  Autobiographer
Jul
26
answered How to start development for PSN?