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Dec
8
answered How does networking in XNA work?
Dec
7
comment XNA model texture from file
By searching google i find these links wich can help you : jamesewelch.com/2008/03/07/… and wiki.flightgear.org/Textures_%26_Texture_Maps_in_SketchUp
Dec
7
comment XNA model texture from file
To render a texture on a model, it had to have uv coordinate. Does your model comes from a graphics software? The easiest solution to do this is to use a graphics software such as 3DS Max, Maya or Blender. You will draw a model and then apply a texture to it. Then these software will give you a file containing all informations about your model. After you just have to add it to your project and load it.
Dec
7
answered XNA model texture from file
Dec
6
answered Where can i find tutoral for Designing building in 3dsmax
Dec
6
awarded  Commentator
Dec
6
comment Where can i find tutoral for Designing building in 3dsmax
What kind of building would you like to design? Skyscraper? Monument?
Dec
5
answered Is it possible to render to multiple devices / monitors in XNA?
Dec
5
awarded  Citizen Patrol
Nov
25
answered Smooth Camera Rotation around 90 degrees
Nov
23
awarded  Suffrage
Nov
23
awarded  Teacher
Nov
23
answered What is some game development literature purely in javascript?
Nov
23
awarded  Analytical
Nov
22
accepted Determine corners of a specific plane in the frustum
Nov
22
comment Determine corners of a specific plane in the frustum
Thanks, it works. One last thing, now i'm curious to know how to do the same with a camera looking anywhere.
Nov
22
comment XNA advanced rotation 3D
Finally CreateFromAxisAngle isn't the solution to your problem, I responded too quickly. If you want to rotate around a specific point p, first translate the view matrix of your model to -p, do the rotation and then translate to p.
Nov
22
answered XNA advanced rotation 3D
Nov
21
comment Determine corners of a specific plane in the frustum
It works fine since my camera z position is at 0. But does it works if set my camera elsewhere? For exemple if my camera is at (0,0, -50) and the plane i'm looking for is at (0,0, 50). In this exemple, the Z component in tan(FOV/2) * Z has to be 50 (origin to plane) or 100 (camera z-position to plane)?
Nov
15
comment Determine corners of a specific plane in the frustum
When i compute tan(FOV/2) * Z, FOV has to be in radian or degrees?