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Feb
15
awarded  Popular Question
Oct
7
awarded  Yearling
Aug
9
answered Smallest increment for a SpriteBatch depth between 0.0 and 1.0?
Aug
8
revised unity3d camera movment problem
Change explanation
Aug
8
revised unity3d camera movment problem
deleted 3 characters in body
Aug
8
answered unity3d camera movment problem
Aug
5
comment Draw a 3D object at specific coordinates on the screen
Thanks for your response. But I don't understand your explanation about ray and position on the ray. I understand that a 3D point is converted in 2D screen point by doing World * View * Projection and doing the opposite will convert from 2D to 3D. I've tried to invert the WVP matrix and transform my 2D point, and set the 3D position to the matrix of my model. But it doesn't work. When I move my camera, my model moves but doesn't stay at the same position on the screen. I think i've missed something, probably what you try to explain about ray and "depth of monitor".
Aug
2
revised Draw a 3D object at specific coordinates on the screen
added 560 characters in body
Aug
2
asked Draw a 3D object at specific coordinates on the screen
Feb
17
comment Which Side Was Hit?
Already answered here : gamedev.stackexchange.com/questions/9741/…
Feb
16
revised What is the most effective way to work with a friend on the same game?
edited tags
Feb
16
revised Unusual Farseer Behaviour?
edited tags
Feb
16
comment Resource not found: testdata/alphamap.png
It seems when you run your project you're running Slick tests. I'm not very good in Java; but i've created a new project in Eclipse, added the .jar of the Slick library in my Build Path and copy/paste some code coming from the tutorial. It works well. I'm not quite sure but did you use the .jar or did you copy the source code of Slick in your project? I think you're not using .jar in order to use Slick and this will explain why tests are launched. am I wrong?
Feb
16
answered Resource not found: testdata/alphamap.png
Feb
16
comment Resource not found: testdata/alphamap.png
Can you post the piece of code where the exception occurred.
Feb
16
revised Are there any issues with not drawing to all render targets when using MRT?
edited tags
Feb
16
revised Multiple render targets and gamma correctness in Direct3D9
edited tags
Feb
14
revised Intuitive way to handle dragging outside the Arc Ball?
edited tags
Feb
14
revised How do I calculate collision response between a sphere and a plane?
edited tags
Feb
11
revised Can you access Kinect motion sensing from XNA?
edited tags