485 reputation
27
bio website craftstud.io
location Strasbourg, France
age 25
visits member for 3 years, 2 months
seen Dec 23 at 9:18

I'm a game developer!


Sep
30
awarded  Explainer
Oct
4
awarded  Yearling
Oct
4
awarded  Yearling
May
25
revised Paddle will not *continue* to move, pong game, XNA
Fixed code formatting (4 spaces are required on the left of your code)
May
25
answered Paddle will not *continue* to move, pong game, XNA
May
25
suggested approved edit on Paddle will not *continue* to move, pong game, XNA
Feb
15
answered CLR Profiler Allocated Bytes and XNA ContentManager
Nov
16
comment Rounded corners in XNA?
It's called a nine-patch and is actually much more flexible (and cheaper!) than using a shader since you can make it look however you want with a texture. You can then put all your widget images in a single texture atlas. Most GUIs do it this way.
Nov
16
revised Tool for creating complex paths?
add info about VectorLevelProcessor
Nov
16
comment Tool for creating complex paths?
Just tried it, it's a neat tool but it's for creating function curves (One Y value for every X), won't work for AI paths which can backtrack and move in all directions.
Nov
16
revised Tool for creating complex paths?
Hit the post button by mistake...
Nov
16
answered Tool for creating complex paths?
Nov
7
answered How do I save and load settings on the Xbox?
Nov
5
awarded  Nice Answer
Nov
4
revised Would a Python game run on multiple platforms?
add info about unity editions
Oct
10
comment How to handle multiplayer in JavaScript?
Here's a sample of a real-time game made with HTML5 & WebSockets: rawkets.com. The source code is available here: github.com/robhawkes/rawkets
Oct
9
comment XNA - Update vertices property stored in a VertexBuffer
See Blau's answer: to change a vertex buffer, you have to do it while it's not bound to the GPU. Call GraphicsDevice.SetVertexBuffer(null);
Oct
7
awarded  Organizer
Oct
7
revised VS deployment problems
add xna & distribution tags
Oct
7
suggested approved edit on VS deployment problems