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Oct
14
revised How should loot be distributed across dungeon levels?
added 439 characters in body
Oct
14
answered How should loot be distributed across dungeon levels?
Sep
25
answered What kind of gaming experiences does hiding game play stats and formulas cultivate?
Jun
5
revised How should I access frame buttons from a controller in an MVC approach?
added 193 characters in body
Jun
5
comment How should I access frame buttons from a controller in an MVC approach?
I would refer to the diagram in the wikipedia as your starting point of design. I was wrong originally, because controllers don't really listen to model events at least not in the MVC pattern. To make different components talk to each other you either need an observer pattern or some sort of Event mechanism so that each component can talk to one another.
Jun
5
revised How should I access frame buttons from a controller in an MVC approach?
added 1253 characters in body
Jun
5
answered How should I access frame buttons from a controller in an MVC approach?
May
1
comment Why are my 3ds Max .fbx exports huge?
Also, I found a lot of various guides just by googling : "export from 3ds max to unity animation". I don't really know what they are about, but the people who answer and make tutorial probably know a ton about it, you could try emailing them and ask this question.
May
1
comment Why are my 3ds Max .fbx exports huge?
Are you using this guide by any chance? docs.unity3d.com/Documentation/Manual/… If so, try flipping various switches on and off and see how it impacts the file size. Start with bare minimum and keep adding more export options and see how it impacts your file, at the very least you will know what is causing the file to grow so big.
Apr
30
comment Why are my 3ds Max .fbx exports huge?
I am no expert, but it sounds to me like you are doing your export wrong. There has to be some options in the export that can control exactly what kind of data you are exporting. Just as a guess, if your file grew ~30 times, you maybe exporting every frame of your animation or something similar. So the issue maybe in the way you are exporting things. Have you tried looking at 3ds max forums on how to do this type of export properly?
Apr
21
comment How do I implement friction in a billiards game?
I just tutored someone on physics, so I thought I would add my two cents. There are two types of friction, kinetic and static. When your ball is moving, you are using kinetic friction, tl;dr, you can use the v *= factor for that, however, there should be some speed at which the speed is small enough for static friction to completely stop it, so put a stop if(speed < 0.001) speed = 0; moving = false, etc. Otherwise the ball will keep on moving and moving (very slowly mind you), and you won't really know when it is supposed to stop.
Apr
18
awarded  Student
Apr
18
asked UDP server and large number of users?
Apr
18
revised In regards to applet games and UDP
Fixed formatting
Apr
18
answered In regards to applet games and UDP
Sep
14
awarded  Supporter
Aug
28
awarded  Tumbleweed
Aug
22
comment game-state update structure and distribution in MMO?
@Tom I recommend googling every mmo you know of, every multiplayer game you know of and adding things like network model or protocol, there will be tons of useful information for this. Some documents are going to be pure theory, and if there is source code available even better. Here is quake 3 "documentation" fabiensanglard.net/quake3/network.php and here is Unreal "documentation" udn.epicgames.com/Three/NetworkingOverview.html
Aug
22
comment game-state update structure and distribution in MMO?
@da_bOuncer : Acks do not have to be sent separately, they can piggy back with the messages that are being sent to and from the server. So you may send a message like [my sequence] [ack last sequence] [unreliable] [reliable] etc. So the minimum message you can send is [my sequence] [ack last received sequence]. The acks are important for both reliable and unreliable as the client needs to know if the server got the latest state change or not, if there is no ack, then you have to resend otherwise you might get out of sync.
Aug
22
awarded  Editor