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visits member for 4 years, 3 months
seen Apr 21 '12 at 22:50

Sep
15
revised Skipping glReadPixels and reading iPhone's “VRAM” directly
more info
Sep
9
revised Most efficient way to capture OpenGL ES content of iPhone screen
more info
Aug
20
revised Data structures in older games
more info
Aug
20
revised Data structures in older games
clarification
Jan
29
revised Automating repetitive game development tasks
more info
Oct
10
revised What ad provider/network do you use when placing ads in your games?
title
Aug
17
revised How can I make “small” (file size) background music loops/tracks?
more info
Aug
17
revised How can I make “small” (file size) background music loops/tracks?
more info
Aug
5
revised What math should all game programmers know?
added more operators which are useful in game development