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visits member for 4 years, 4 months
seen Apr 21 '12 at 22:50

Mar
14
accepted Promoting independent iOS games
Feb
25
accepted Legal and IP considerations with publishers and playable prototypes
Feb
22
asked Legal and IP considerations with publishers and playable prototypes
Feb
20
accepted What does vsynched mean?
Feb
18
accepted OpenGL-ES: clearing the alpha of the FrameBufferObject
Feb
18
accepted Texture artifacts on iPad
Feb
18
accepted Online leaderboards for iPhone games
Feb
18
accepted Indie devs working with publishers
Feb
18
asked What does vsynched mean?
Feb
16
awarded  Commentator
Feb
16
comment OpenGL-ES: clearing the alpha of the FrameBufferObject
Where to put the above code? After each Texture is drawn? Or perhaps at the top or bottom of the main render loop?
Feb
15
asked Indie devs working with publishers
Feb
14
asked OpenGL-ES: clearing the alpha of the FrameBufferObject
Feb
14
comment Texture artifacts on iPad
Interesting... I'll try this. The Texture2D class I'm using is the old one from Apple sample code... and the Cocos2D Texture2D is based on this same code.
Feb
12
asked Promoting independent iOS games
Feb
8
asked Texture artifacts on iPad
Feb
6
accepted “Optimal” game loop for 2D side-scroller
Feb
6
asked “Optimal” game loop for 2D side-scroller
Feb
5
comment What are some low-level performance tweaks for iPhone games written in c?
It's a great presentation.
Jan
29
revised Automating repetitive game development tasks
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