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visits member for 4 years, 4 months
seen Apr 21 '12 at 22:50

Jun
18
accepted Exclusive ownership of game artwork
Jun
7
asked Exclusive ownership of game artwork
May
16
accepted Programmatically set color of Box2D body's sprite or image
May
15
asked Programmatically set color of Box2D body's sprite or image
May
12
accepted Stretching textures for CCSprites in Cocos2D
May
11
asked Stretching textures for CCSprites in Cocos2D
Apr
20
comment Basic Box2D collision detection
Yes this worked. Thanks!
Apr
20
accepted Basic Box2D collision detection
Apr
19
asked Basic Box2D collision detection
Apr
18
asked When and how should I apply forces in a Cocos2D + Box2D game?
Apr
16
accepted Getting started with Box2D for iOS
Apr
13
awarded  Teacher
Apr
13
answered Getting started with Box2D for iOS
Apr
13
asked Getting started with Box2D for iOS
Mar
30
accepted Mobile game monetization idea - pay to remove ads?
Mar
30
comment Mobile game monetization idea - pay to remove ads?
Good point about the app state. However I'm not planning a game over screen... so the app goes back to the homescreen when the game ends.
Mar
30
comment Mobile game monetization idea - pay to remove ads?
I like the "try it and see approach"... this is what Ive done to date. But I'd like the best monetization method in place when the app first appears in the app store and there's the initial spike in downloads.
Mar
29
comment Mobile game monetization idea - pay to remove ads?
The user would see the ads everytime the game ends and the homescreen is displayed. Since it's a casual game that's replayed often (in theory) the user would see the ads for a non-trivial amount of time.
Mar
29
comment Mobile game monetization idea - pay to remove ads?
Hi, by "works" I meant both.
Mar
29
asked Mobile game monetization idea - pay to remove ads?