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seen Apr 21 '12 at 22:50

Sep
9
accepted When and how should I apply forces in a Cocos2D + Box2D game?
Sep
9
asked Most efficient way to capture OpenGL ES content of iPhone screen
Sep
3
awarded  Nice Question
Aug
20
accepted Data structures in older games
Aug
20
comment Data structures in older games
Cool. I do something similar (see edit #2 to the question). In my update function I check the "coinsActive" bitset if(coinsActive) before I loop over maxNumCoins and update. This way I completely avoid the loop if zero coins are active.
Aug
20
comment Data structures in older games
I'm just curious about older games 8-)
Aug
20
comment Data structures in older games
Good point. I'm really curious about dynamically allocated collections vs statically allocated collections
Aug
20
revised Data structures in older games
more info
Aug
20
revised Data structures in older games
clarification
Aug
20
comment Data structures in older games
Cool. Did you use dynamically allocated arrays? Or did most have a static size? I'm curious about situations where, say, five coins would appear on-screen and remain on-screen until the player collected them (or they scrolled off-screen).
Aug
19
asked Data structures in older games
Jul
26
awarded  Yearling
Jun
18
accepted Exclusive ownership of game artwork
Jun
7
asked Exclusive ownership of game artwork
May
16
accepted Programmatically set color of Box2D body's sprite or image
May
15
asked Programmatically set color of Box2D body's sprite or image
May
12
accepted Stretching textures for CCSprites in Cocos2D
May
11
asked Stretching textures for CCSprites in Cocos2D
Apr
20
comment Basic Box2D collision detection
Yes this worked. Thanks!
Apr
20
accepted Basic Box2D collision detection