| bio | website | |
|---|---|---|
| location | ||
| age | 22 | |
| visits | member for | 1 year, 7 months |
| seen | Apr 14 '12 at 0:42 | |
| stats | profile views | 2 |
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Sep 29 |
comment |
Allegro 5 Mouse Look The fact that i solved this with playerAngle = angRadians * 0.995929659; makes me worry even more. I wonder how to find where did i made mistake. |
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Sep 29 |
comment |
Allegro 5 Mouse Look Why standard code that you gave me is not working correctly? playerAngle = angRadians * (3 / ALLEGRO_PI); Can you explain me why this one work more correctly than yours? Its working almost perfect, but im aware that im missing the right number because as im moving mouse im loosing perfect 90 degree angle from imaginary right triangle and when playerAngle; goes from positive to negative i see glitch like im missing that right number of 360 degree. Standard code that you gave me just spin sprite like crazy :) |
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Sep 29 |
awarded | Student |
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Sep 29 |
asked | Allegro 5 Mouse Look |