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May
27
comment Level Design: Char Traveling to and from a Site
Totally agree with @newton1212. One additional way is to make one-way paths that aren't accessible in the initial direction: after going over a cliff, you see a cave at the bottom that leads to a way back up. The exit from this path at the top is either hidden or not enterable from that direction. A mix of all of these proposed solutions would be pretty cool!
Dec
4
answered How can I ensure a grid can be filled with Tetris-like pieces?
Jun
23
awarded  Yearling
Jun
23
awarded  Nice Answer
Jan
20
comment How does hardware tessellation work?
@SamHocevar Yup, I figured - thanks for clarifying, though!
Jan
2
comment How does hardware tessellation work?
The tools and production pipelines have to be rethought and rebuilt (as I'm sure you know better than most, @SamHocevar, so this comment isn't aimed at you), and the new hardware has to proliferate to significant percentage.
Dec
5
comment Elegant solution for coloring chess tiles
Being able to change the board is NOT one of the requirements, but going with this solution would imply that code bloat IS. There is no end to the reasons why a solution that adds another file, more memory, more CPU and I/O (!) is inappropriate when the original question included the phrase, "... and was wondering if there is an elegant algorithm".
Dec
5
awarded  Critic
Oct
31
awarded  Teacher
Oct
31
answered What programming language were PS1 games written in?
Oct
3
awarded  Supporter
Sep
5
comment Safe to advertise without a trademark?
However, as an alternative (in case unregistered trademarking doesn't work out), it's a good point to make. I think this comment is a valid contribution.