232 reputation
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bio website tkiley.co.uk
location
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visits member for 3 years, 2 months
seen Nov 21 at 15:16

I am a student in my final year, studying Discrete Mathematics at the University of Warwick. I am predicted to get a 1st class honours degree.

I am a excellent programmer, familiar with C# and C++. I also have 1.5 years industry experience, including an intercalated year at Born Ready Games (BRG). At BRG, I worked as a junior programmer and during this time we shipped Strike Suit Zero.


Nov
21
comment How do I tell if my enemy can see my player?
One crucial detail I think should be added to this answer is the game should also do a raycast or something to ensure that they can in fact see the player (not blocked by walls etc.)
Sep
24
awarded  Autobiographer
Sep
19
awarded  Curious
Sep
18
comment How to produce a texture to represent a vector field
I have now actually just written a tool that converts SVG to BMP in the way described (prep-ing an answer now) but the original question was a tool/library that would automatically produce the texture as the artist drew the texture - i.e. computing the vectors and colouring the line accordingly as the artist draws the path. My solution is a process that I run the file through after which will slow down iteration.
Sep
18
comment How to produce a texture to represent a vector field
I'm not really sure what you mean or how this would help me produce the required textures, could you elaborate?
Sep
18
asked How to produce a texture to represent a vector field
Aug
6
revised Instantiate prefab randomly but not in already occupied position
Explanation for square magnitude
Aug
6
comment Instantiate prefab randomly but not in already occupied position
Sorry not used Unity in a while, it should be sqrMagnitude, I'll update the answer
Aug
6
answered Instantiate prefab randomly but not in already occupied position
Aug
4
comment Setting up a camera to make the world look large
By TPPOV, do you mean the field of view angle should be very small or is there omse other aspect you are referring to?
Aug
4
asked Setting up a camera to make the world look large
Jul
30
awarded  Popular Question
Mar
19
awarded  Citizen Patrol
Jan
31
accepted Applying a torque to a different centre of mass
Jan
31
answered Applying a torque to a different centre of mass
Jan
30
answered Which for basic RTS prototype: Unity or Torque?
Jan
30
comment Applying a torque to a different centre of mass
I would be inclined to agree with you, however, since asking this question I have discovered that Unity2D is massively buggy, particularly when it comes to triggers, so I am going to risk it with 3D colliders for triggers and 2D rigid bodies for the actual movement.
Jan
30
comment Applying a torque to a different centre of mass
Thank you for your clear explanation, I have opened a bug with Unity regarding this issue. For a work around, would you think it would be better to either use a 3D collider in addition to the 2D ones, or a separate game object which I manually "attach" by moving each frame?
Jan
30
comment Applying a torque to a different centre of mass
I've not used hinge joints before, is there a reason I would use these over say, simply setting the position and rotation every frame?
Jan
30
comment 2D jerky motion with AddForce and physics
You are meant to addForce in FixedUpdate, adding it in OnGUI is probably your issue. Try moving in to a function called void FixedUpdate().