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What is the better way of generating levels in android game using LibGDX
Application to record sound effects for games
Its not PC/Mac, but I've had good results with my phone, specifically "Tape Machine" for Android.
Resolution Independence in libGDX
I was assuming you set your OpenGL camera to match the physical display, so 1 OpenGL pixel maps to 1 display pixel. At that point a 64x64 image will show up as 64x64 on the screen. As Rudy_TM points out, you can mess with the camera mapping to get whole-screen scaling.