| bio | website | people.su.se/~peal0658 |
|---|---|---|
| location | Sweden | |
| age | 26 | |
| visits | member for | 1 year, 8 months |
| seen | May 14 at 20:28 | |
| stats | profile views | 3 |
Graduate student in mathematics. Languages: Java, C, C++, Mathematica, Php, HTML, CSS, LaTeX.
Interests in computer science: Fractals, genetic algorithms and AI programming.
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Feb 20 |
awarded | Supporter |
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Feb 20 |
comment |
Vertical vs horizontal hex grids, pros and cons Lol, +1 for bee sim! |
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Jan 3 |
awarded | Teacher |
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Jan 2 |
answered | How can I implement a global high score ladder? |
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Jan 2 |
comment |
Is it possible to calculate or mathematically prove if a game is balanced / fair? Well, run a bunch of simulations/gather data. That is how they do balancing in StarCraft 2... They measure which units are used most, and which race wins the most. Data collection is the key for complex games, and statistics is just as good as mathematics. Even better I'd say, since you'll capture psychological effects as well. That is why there are not nearly as many mathematicians playing poker than you'll expect. |
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Jan 2 |
comment |
Dealing with disconnected users Well, leaving and entering should not give you any advantage, but I cannot see how leaving a poker game, and then reenter would.... |
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Jan 2 |
comment |
Java Tile Collision Detection not accurate enough I would suggest you to read a bit on linear algebra, and how basis changes work. Then you can find exactly the tile the user selects without using collision algorithms altogether. It sound like this is what you seek. Thus, it is not too hard to implement <code>Point2d getTileCoord(Point2d moiseclick)</code> if you have a static set of tiles in a grid. |
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Jan 2 |
comment |
Player icon auto generator There is a nifty system in OpenTTD, which generates random faces, by gluing together hair, eyes, skin color, and some other features. These features can be changed by the user. |
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Sep 25 |
comment |
Basic 2D game collision You should be using doubles, which is even more accurate, and is probably just as quick as float, at least if you're on a 64-bit system... |
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Sep 24 |
awarded | Autobiographer |