# Paxinum

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bio website people.su.se/~peal0658 location Sweden age 27 member for 2 years, 10 months seen Jun 27 at 20:51 profile views 6

Graduate student in mathematics. Languages: Java, C, C++, Mathematica, Php, HTML, CSS, LaTeX.

Interests in computer science: Fractals, genetic algorithms and AI programming.

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 Jun27 comment Using Graphics from my Frame's paint() gives cutting effect every call to repaint() What happens if you change the number 17 to something larger? Jun27 answered How can I make a power-up spawn system semi-random? Jun23 answered AI and shapes in 2D Grid Jun1 comment Java Slick2D rotating Shapes Is rotation based on degrees or radians? Feb20 awarded Supporter Feb20 comment Vertical vs horizontal hex grids, pros and cons Lol, +1 for bee sim! Jan3 awarded Teacher Jan2 answered How can I implement a global high score ladder? Jan2 comment Is it possible to calculate or mathematically prove if a game is balanced / fair? Well, run a bunch of simulations/gather data. That is how they do balancing in StarCraft 2... They measure which units are used most, and which race wins the most. Data collection is the key for complex games, and statistics is just as good as mathematics. Even better I'd say, since you'll capture psychological effects as well. That is why there are not nearly as many mathematicians playing poker than you'll expect. Jan2 comment Dealing with disconnected users Well, leaving and entering should not give you any advantage, but I cannot see how leaving a poker game, and then reenter would.... Jan2 comment Java Tile Collision Detection not accurate enough I would suggest you to read a bit on linear algebra, and how basis changes work. Then you can find exactly the tile the user selects without using collision algorithms altogether. It sound like this is what you seek. Thus, it is not too hard to implement Point2d getTileCoord(Point2d moiseclick) if you have a static set of tiles in a grid. Jan2 comment Player icon auto generator There is a nifty system in OpenTTD, which generates random faces, by gluing together hair, eyes, skin color, and some other features. These features can be changed by the user. Sep25 comment Basic 2D game collision You should be using doubles, which is even more accurate, and is probably just as quick as float, at least if you're on a 64-bit system... Sep24 awarded Autobiographer