1,149 reputation
422
bio website ashereinhorn.com
location London
age 26
visits member for 1 year, 9 months
seen Jun 14 at 20:20
stats profile views 157

Graduate programmer with a passion for game design and a strong interest in game AI


Jun
8
answered How does normal mapping really work?
May
31
awarded  Popular Question
Apr
4
awarded  Notable Question
Mar
18
awarded  Notable Question
Jan
16
comment Which of these two particle generator lifetime management techniques is better?
this is a really great solution, especially when you're using something like C# that lacks the ability to create memory pools in the way C++ does it. Of course, you do still need to account for the performance hit you will take to render the explosions.
Jan
7
asked How can I switch monitor inputs automatically when dev kit runs a build
Dec
26
awarded  Popular Question
Dec
20
comment Generated 3d tree meshes
always nice when the OP is so appreciative. For a QandA site your post has a distinct lack of questions. Besides this answer directly addresses your bullet points.
Dec
20
revised Difference between Material and Shader
added 15 characters in body
Dec
19
revised Difference between Material and Shader
added 54 characters in body
Dec
19
answered Difference between Material and Shader
Dec
18
answered Generated 3d tree meshes
Dec
14
awarded  Nice Question
Nov
15
awarded  Popular Question
Oct
16
comment most efficient AABB vs Ray collision algorithms
@bobobobo apologies, I was assuming everyone on this site could code. I'll try to rephrase in future.
Oct
9
awarded  Notable Question
Sep
23
awarded  Yearling
Sep
19
answered Can I debug XNA Xbox 360 games on my PC?
Sep
9
awarded  Popular Question
Aug
27
awarded  Popular Question