| bio | website | ashereinhorn.com |
|---|---|---|
| location | London | |
| age | 26 | |
| visits | member for | 1 year, 9 months |
| seen | Jun 14 at 20:20 | |
| stats | profile views | 157 |
Graduate programmer with a passion for game design and a strong interest in game AI
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Jun 8 |
answered | How does normal mapping really work? |
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May 31 |
awarded | Popular Question |
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Apr 4 |
awarded | Notable Question |
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Mar 18 |
awarded | Notable Question |
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Jan 16 |
comment |
Which of these two particle generator lifetime management techniques is better? this is a really great solution, especially when you're using something like C# that lacks the ability to create memory pools in the way C++ does it. Of course, you do still need to account for the performance hit you will take to render the explosions. |
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Jan 7 |
asked | How can I switch monitor inputs automatically when dev kit runs a build |
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Dec 26 |
awarded | Popular Question |
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Dec 20 |
comment |
Generated 3d tree meshes always nice when the OP is so appreciative. For a QandA site your post has a distinct lack of questions. Besides this answer directly addresses your bullet points. |
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Dec 20 |
revised |
Difference between Material and Shader added 15 characters in body |
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Dec 19 |
revised |
Difference between Material and Shader added 54 characters in body |
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Dec 19 |
answered | Difference between Material and Shader |
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Dec 18 |
answered | Generated 3d tree meshes |
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Dec 14 |
awarded | Nice Question |
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Nov 15 |
awarded | Popular Question |
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Oct 16 |
comment |
most efficient AABB vs Ray collision algorithms @bobobobo apologies, I was assuming everyone on this site could code. I'll try to rephrase in future. |
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Oct 9 |
awarded | Notable Question |
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Sep 23 |
awarded | Yearling |
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Sep 19 |
answered | Can I debug XNA Xbox 360 games on my PC? |
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Sep 9 |
awarded | Popular Question |
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Aug 27 |
awarded | Popular Question |