| bio | website | |
|---|---|---|
| location | kingston-upon-thames | |
| age | 23 | |
| visits | member for | 1 year, 8 months |
| seen | May 15 at 8:22 | |
| stats | profile views | 11 |
Im currently a university student studying Games Programming on my years placement. My placement uses Rails 3, Javascript/jquery, html5, css3, Ajax.
and now C.
But i also dabble in: C++, C#, C, OpenGL, OpenSceneGraph and games orientated languages.
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Apr 9 |
accepted | Pausing and resuming in Unity |
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Apr 2 |
comment |
Pausing and resuming in Unity after pausing the game, it wont unpause |
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Mar 30 |
asked | Pausing and resuming in Unity |
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Mar 14 |
asked | Repeating UVs wont convert to texture in maya |
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Feb 14 |
asked | Complex Models using bounding boxes in xna 4 |
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Jan 14 |
asked | 3D models and hit detection |
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Dec 14 |
awarded | Popular Question |
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Dec 12 |
answered | forward motion car physics - gradual slow |
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Dec 12 |
asked | forward motion car physics - gradual slow |
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Nov 29 |
asked | How export .xsi or .x files from maya 2013 |
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Nov 28 |
asked | exporting a maya model to work with Playstation mobile Studio? |
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Nov 20 |
awarded | Tumbleweed |
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Nov 13 |
asked | Calculating the position of an object with regards to current position using OpenGL like matrices |
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Nov 7 |
comment |
Normalizing the direction to check if able to move at the moment its just a room. so 4 walls, in a 3d space but im only testing the x and z axis. |
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Nov 7 |
comment |
Normalizing the direction to check if able to move it could be said to be similar to doom, what im looking for is collision detection with the walls around the maze, which im sure has to be done by having say a bounding rectangle in direction of the camera and seeing if this touches a wall within a certain parameter and therefore i can not go any further. |
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Nov 7 |
comment |
Normalizing the direction to check if able to move do you mean, from the camera position you have, say a bounding box to help when you hit the wall? |
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Nov 7 |
asked | Normalizing the direction to check if able to move |
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Nov 7 |
awarded | Scholar |
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Nov 7 |
accepted | Hit Detection When rotating the camera |
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Nov 1 |
comment |
Hit Detection When rotating the camera i get what your saying but the trouble im having is implementing it. i have my camera positon (Inv.w) and possibly the speed im travelling at but how can i then say which direction im at from these? and then what do i test it against? sorry if this is simple stuff but im new to this |