137 reputation
6
bio website
location kingston-upon-thames
age 23
visits member for 1 year, 8 months
seen May 15 at 8:22
stats profile views 11

Im currently a university student studying Games Programming on my years placement. My placement uses Rails 3, Javascript/jquery, html5, css3, Ajax.

and now C.

But i also dabble in: C++, C#, C, OpenGL, OpenSceneGraph and games orientated languages.


Apr
9
accepted Pausing and resuming in Unity
Apr
2
comment Pausing and resuming in Unity
after pausing the game, it wont unpause
Mar
30
asked Pausing and resuming in Unity
Mar
14
asked Repeating UVs wont convert to texture in maya
Feb
14
asked Complex Models using bounding boxes in xna 4
Jan
14
asked 3D models and hit detection
Dec
14
awarded  Popular Question
Dec
12
answered forward motion car physics - gradual slow
Dec
12
asked forward motion car physics - gradual slow
Nov
29
asked How export .xsi or .x files from maya 2013
Nov
28
asked exporting a maya model to work with Playstation mobile Studio?
Nov
20
awarded  Tumbleweed
Nov
13
asked Calculating the position of an object with regards to current position using OpenGL like matrices
Nov
7
comment Normalizing the direction to check if able to move
at the moment its just a room. so 4 walls, in a 3d space but im only testing the x and z axis.
Nov
7
comment Normalizing the direction to check if able to move
it could be said to be similar to doom, what im looking for is collision detection with the walls around the maze, which im sure has to be done by having say a bounding rectangle in direction of the camera and seeing if this touches a wall within a certain parameter and therefore i can not go any further.
Nov
7
comment Normalizing the direction to check if able to move
do you mean, from the camera position you have, say a bounding box to help when you hit the wall?
Nov
7
asked Normalizing the direction to check if able to move
Nov
7
awarded  Scholar
Nov
7
accepted Hit Detection When rotating the camera
Nov
1
comment Hit Detection When rotating the camera
i get what your saying but the trouble im having is implementing it. i have my camera positon (Inv.w) and possibly the speed im travelling at but how can i then say which direction im at from these? and then what do i test it against? sorry if this is simple stuff but im new to this