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seen Feb 2 '12 at 16:00

Sep
21
awarded  Yearling
Sep
21
awarded  Yearling
Sep
21
awarded  Yearling
Jan
3
revised Is there a pattern for writing a turn-based server communicating with n clients over sockets?
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Dec
22
awarded  Organizer
Dec
22
revised GML and C/C++ language question
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Dec
22
revised GML and C/C++ language question
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Nov
22
comment What game systems exist which uses camera input?
Yeah, the camera in the wiimote is infrared only. By default it only reads the infrared LEDs in the sensor bar, but if you're clever enough you can do some amazing things with it.
Nov
22
answered What game systems exist which uses camera input?
Nov
18
answered Where to start when building a 3D terrain editor?
Nov
4
awarded  Analytical
Nov
4
awarded  Critic
Nov
4
answered What platform should I use?
Oct
28
answered Searching for the right engine for a simple FPS
Oct
27
awarded  Nice Answer
Oct
27
comment How to make sure there's always a walkable path for enemies in a tower-defense game?
To get pathfinding into Unity, you might like to look at this free project. If you don't have a lot of experience, libraries are a great way to reduce the time you spend getting demotivated by boring stuff. Grab code from anywhere and everywhere to get your game playable, and worry about fixing it later.
Oct
27
comment How to make sure there's always a walkable path for enemies in a tower-defense game?
My normal plan when making a game is to get every part to the minimum playable state, then go from there. That means ignoring difficult things like forbidding the player from blocking the path, and instead making sure that you can send enemies from the start to the end, and the player can shoot at them. Once you've got a game you can win or lose, do whatever makes it fun/not broken. Repeat until awesome.
Oct
27
comment How to make sure there's always a walkable path for enemies in a tower-defense game?
Not specific to tower defence, but here's a good beginners' introduction to A* and a more in-depth treatment. If you're using an engine there will probably be an A* implementation available for it, and there are quite a few pathfinding libraries you could use. Specific to tower defence, the answer to this question claims there is a better algorithm that A*, but I'm not familiar with it
Oct
27
answered It is worth adding 'futuristic' features to our game, or should we put our focus elsewhere?
Oct
26
awarded  Investor