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~7k people reached

Jan
8
awarded  Informed
Jan
7
awarded  Critic
Nov
18
accepted How is persistence managed by browser games?
Nov
18
comment How is persistence managed by browser games?
From your answer I deduce that the most suave way would be communicating data via web services?
Nov
18
asked How is persistence managed by browser games?
Jun
18
accepted How to optimize my movement & collision code?
Jun
18
revised How to optimize my movement & collision code?
Added comments to the code
Jun
18
asked How to optimize my movement & collision code?
Mar
20
awarded  Curious
Jan
30
awarded  Yearling
Jan
30
accepted How to pass content through the project's structure efficiently?
Jan
29
comment How to pass content through the project's structure efficiently?
This means that having like 100 units on screen which all use the same animation would not be a performance issue due to memory. As long as all animations have their origin in a single Context.Load<Texture2D>() call?
Jan
29
asked How to pass content through the project's structure efficiently?
Sep
24
awarded  Autobiographer
Aug
18
comment How can I modify this projectile class to support movement in an arbitrary direction?
@Byte56 You could have for example told me that 'velocity.x * elapsedGameTime' would be a smarter way to implement the class, as this would make the animations equally fast/slow no matter on which machine it runs.
Aug
15
comment How can I modify this projectile class to support movement in an arbitrary direction?
Oh cmon dat downvote, really?
Aug
15
accepted How can I modify this projectile class to support movement in an arbitrary direction?
Aug
15
comment How can I modify this projectile class to support movement in an arbitrary direction?
Just as an example. Simply out of unknowing I defined all velocity variables in my project as int. Maybe it would have been smarter to make'em float or Vector2. I'm inexperienced ;)
Aug
15
comment How can I modify this projectile class to support movement in an arbitrary direction?
@Byte56 Because I am looking for the smartest and cleanest solution ;)
Aug
15
asked How can I modify this projectile class to support movement in an arbitrary direction?