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I love to code & sexy algorithms also prone to the Fencepost error.


Sep
24
awarded  Autobiographer
Aug
18
comment How can I modify this projectile class to support movement in an arbitrary direction?
@Byte56 You could have for example told me that 'velocity.x * elapsedGameTime' would be a smarter way to implement the class, as this would make the animations equally fast/slow no matter on which machine it runs.
Aug
15
comment How can I modify this projectile class to support movement in an arbitrary direction?
Oh cmon dat downvote, really?
Aug
15
accepted How can I modify this projectile class to support movement in an arbitrary direction?
Aug
15
comment How can I modify this projectile class to support movement in an arbitrary direction?
Just as an example. Simply out of unknowing I defined all velocity variables in my project as int. Maybe it would have been smarter to make'em float or Vector2. I'm inexperienced ;)
Aug
15
comment How can I modify this projectile class to support movement in an arbitrary direction?
@Byte56 Because I am looking for the smartest and cleanest solution ;)
Aug
15
asked How can I modify this projectile class to support movement in an arbitrary direction?
Jul
1
answered Game AI Implementation
Jul
1
comment Game AI Implementation
Make them a hive :) Did not read the whole document but it looks like it could help you: research.ncl.ac.uk/game/mastersdegree/gametechnologies/…
Jun
30
accepted How to modify Game1.cs out of an object it contains?
Jun
30
comment How to modify Game1.cs out of an object it contains?
I consider this a XNA specific question as the Game1-Class might have some methods/functions, other C#-classes do not.
Jun
23
comment How to modify Game1.cs out of an object it contains?
I understand that solution 2 is no good. I already thought of souluion 1. I also know it works. Still I wonder, is this the "cleanest solution" one can think of? Also, I always thought parameters are passed by value in C# not by reference. Or did you mean I would have to pass them by reference explicitly?
Jun
23
asked How to modify Game1.cs out of an object it contains?
Mar
14
accepted Why is my Texture becoming slower when it approaches it's destination?
Mar
13
comment Why is my Texture becoming slower when it approaches it's destination?
movementSpeed is never changed. direction before Normalization is Vector2(330:133) after normalization it is Vector2(0,9275043:0,3738123).
Mar
13
awarded  Custodian
Mar
13
reviewed Approve suggested edit on Why is my Texture becoming slower when it approaches it's destination?
Mar
13
revised Artillery Simulation
Corrected spelling
Mar
13
suggested suggested edit on Artillery Simulation
Mar
13
answered Artillery Simulation