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visits member for 1 year, 8 months
seen May 20 at 16:24
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Nov
13
awarded  Popular Question
Feb
20
comment Why are changes in one object applied to all objects in a list?
I tried to load content dynamically. The problem was, in order to do that I had to make my BasicModels DrawablegameComponents. As LoadContent is only called once. But only one Component of the same type can be added to the game. gamedev.stackexchange.com/questions/23224/…
Feb
18
asked Why are changes in one object applied to all objects in a list?
Feb
10
comment Why does RayIntersect return wrong values?
Figured out, the offset is caused by the viewport being drawn into a PictureBox in a WinForm. Still don't know how to fix it.
Feb
10
awarded  Commentator
Feb
10
comment Why does RayIntersect return wrong values?
Any idea how I could visuilize or step through this issue?
Feb
9
comment Why does RayIntersect return wrong values?
@Nic Foster: I'm pretty sure it is drawn correct. You can see it here. img19.imageshack.us/img19/9926/basica.png and here youtube.com/watch?v=_ltrsVsH_qw&feature=youtu.be
Feb
8
asked Why does RayIntersect return wrong values?
Feb
1
comment How to add several GameComponents of the same type?
I am not really experienced but that would mean that I have to pass the graphicsdevice to every single instance of the BasicModel class. Is that a good programming style?
Feb
1
accepted How to add several GameComponents of the same type?
Feb
1
comment How to add several GameComponents of the same type?
Do you think it somehow affects performance if I continue using that particular class?
Feb
1
asked How to add several GameComponents of the same type?
Jan
27
comment Why does drawing bounding boxes disable my other shaders?
Moved render code to draw method. Now I at least see the BB. Still some issues. 1. Shaders still not working properly, like described above. 2. The BB-lines behind the Model tend to be drawn in front of the model for a split moment.
Jan
26
comment Why does drawing bounding boxes disable my other shaders?
xnawiki.com/index.php?title=Rendering_Bounding_Boxes
Jan
26
revised Why does drawing bounding boxes disable my other shaders?
added 353 characters in body
Jan
26
revised Why does drawing bounding boxes disable my other shaders?
More information on the problem added.
Jan
24
awarded  Supporter
Jan
24
asked Why does drawing bounding boxes disable my other shaders?
Jan
14
comment Win forms in XNA, exception even with [STAThread]
An unhandled exception of type 'System.InvalidOperationException' occurred in Microsoft.Xna.Framework.Game.dll Additional information: A previous Draw call threw an unhandled exception. See InnerException for details.
Jan
11
answered Content.Load() throws ContentLoadException when loading a texture in SL XNA