| bio | website | sharemybit.wordpress.com |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 8 months |
| seen | May 20 at 16:24 | |
| stats | profile views | 22 |
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Nov 13 |
awarded | Popular Question |
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Feb 20 |
comment |
Why are changes in one object applied to all objects in a list? I tried to load content dynamically. The problem was, in order to do that I had to make my BasicModels DrawablegameComponents. As LoadContent is only called once. But only one Component of the same type can be added to the game. gamedev.stackexchange.com/questions/23224/… |
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Feb 18 |
asked | Why are changes in one object applied to all objects in a list? |
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Feb 10 |
comment |
Why does RayIntersect return wrong values? Figured out, the offset is caused by the viewport being drawn into a PictureBox in a WinForm. Still don't know how to fix it. |
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Feb 10 |
awarded | Commentator |
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Feb 10 |
comment |
Why does RayIntersect return wrong values? Any idea how I could visuilize or step through this issue? |
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Feb 9 |
comment |
Why does RayIntersect return wrong values? @Nic Foster: I'm pretty sure it is drawn correct. You can see it here. img19.imageshack.us/img19/9926/basica.png and here youtube.com/watch?v=_ltrsVsH_qw&feature=youtu.be |
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Feb 8 |
asked | Why does RayIntersect return wrong values? |
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Feb 1 |
comment |
How to add several GameComponents of the same type? I am not really experienced but that would mean that I have to pass the graphicsdevice to every single instance of the BasicModel class. Is that a good programming style? |
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Feb 1 |
accepted | How to add several GameComponents of the same type? |
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Feb 1 |
comment |
How to add several GameComponents of the same type? Do you think it somehow affects performance if I continue using that particular class? |
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Feb 1 |
asked | How to add several GameComponents of the same type? |
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Jan 27 |
comment |
Why does drawing bounding boxes disable my other shaders? Moved render code to draw method. Now I at least see the BB. Still some issues. 1. Shaders still not working properly, like described above. 2. The BB-lines behind the Model tend to be drawn in front of the model for a split moment. |
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Jan 26 |
comment |
Why does drawing bounding boxes disable my other shaders? xnawiki.com/index.php?title=Rendering_Bounding_Boxes |
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Jan 26 |
revised |
Why does drawing bounding boxes disable my other shaders? added 353 characters in body |
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Jan 26 |
revised |
Why does drawing bounding boxes disable my other shaders? More information on the problem added. |
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Jan 24 |
awarded | Supporter |
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Jan 24 |
asked | Why does drawing bounding boxes disable my other shaders? |
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Jan 14 |
comment |
Win forms in XNA, exception even with [STAThread] An unhandled exception of type 'System.InvalidOperationException' occurred in Microsoft.Xna.Framework.Game.dll Additional information: A previous Draw call threw an unhandled exception. See InnerException for details. |
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Jan 11 |
answered | Content.Load() throws ContentLoadException when loading a texture in SL XNA |

