140 reputation
6
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location Zagreb, Croatia
age 30
visits member for 2 years, 10 months
seen Aug 25 '12 at 14:18

Sep
16
awarded  Popular Question
Feb
7
awarded  Popular Question
Aug
25
accepted What game design/game theory resources should I watch for a “TCG-like” game?
Aug
23
awarded  Editor
Aug
23
revised What game design/game theory resources should I watch for a “TCG-like” game?
added 1197 characters in body
Aug
22
comment What game design/game theory resources should I watch for a “TCG-like” game?
You are right, the question is broad, and I may have titled it wrong, it's less about only specific TCG mechanics, and more about not having answers about balancing a driving game.
Aug
8
asked What game design/game theory resources should I watch for a “TCG-like” game?
Mar
1
comment (Why) Should I choose Unity 3 or Cocos2d (or something third) for my app?
No problem brandon, thank you for the answer.
Feb
29
awarded  Supporter
Feb
29
awarded  Scholar
Feb
29
accepted (Why) Should I choose Unity 3 or Cocos2d (or something third) for my app?
Feb
29
comment (Why) Should I choose Unity 3 or Cocos2d (or something third) for my app?
Even though the title and wording of the question look like I'm asking a general question (as described in the post you linked), I don't see it that way. Basically what I'm asking is if using Unity 3 for making a 2d game is an overkill/will make me have unneeded overhead/something third. I don't see this as something that's ambiguous/vague, as seen by the answer below. The only reason I didn't just accept his answer is because he put in another framework for discussion, and I'd prefer to also see an answer from someone that used both Unity and Cocos.
Feb
29
awarded  Student
Feb
29
comment (Why) Should I choose Unity 3 or Cocos2d (or something third) for my app?
Thanks, I'm thinking the same thing since you can see exactly what I'm building on and where I'm going.
Feb
29
asked (Why) Should I choose Unity 3 or Cocos2d (or something third) for my app?