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visits member for 3 years, 3 months
seen May 29 at 14:33

Feb
20
comment How do you save game state?
Yes, this is a very good possibility!
Nov
30
comment Opening an XML in Unity3D when the game is built
Why the downvote? I mentioned the Resources folder, which is the accepted answer.
Nov
23
awarded  Commentator
Nov
23
answered Opening an XML in Unity3D when the game is built
Aug
9
comment Do I have too many colliders on my screen?
When exactly do you experience the slowdown, please describe your setup.
May
15
answered Creating an object in javascript with unity (unityscript)
Apr
18
comment Getting one rigidbody to follow another, but still react to stuff Unity3D/C#
In this case the spring-joint solution mentioned by Gajet is most probably the way to go.
Apr
18
comment How do you save game state?
PlayerPrefs are way less flexible, they are cross platform indeed and they are perfect to store single or unrelated values. But on Windows PlayerPrefs are stored in the registry, plaintext.
Apr
17
answered How do you save game state?
Apr
17
comment Getting one rigidbody to follow another, but still react to stuff Unity3D/C#
Should it flollow like a ghost with identical movement or with own physical movement?
Apr
16
answered How to make a ball fall faster on a ramp?
Apr
13
comment 2d game with png sequences slowing on Unity3d
It is hard to see the performance problem without seeing the scripts. Maybe you could provide us with a pasebin link to your script?
Apr
13
comment Getting a sphere to roll down a .FBX object Unity3D/C#
This is a fine solution, but consider to use a rotated box collider on top of your mesh. Mesh colliders are'nt as robust to physics as box colliders and even more important box colliders are perform much better. If you need use a lot of meshcolliders your game performace will definitly drop.
Sep
27
awarded  Supporter
Sep
27
comment How'd they do it: TF2 payload cart glow?
check out this shader from the unify wiki. this is very close to the shader your looking for.
Sep
27
comment Raycasting in Unity3D?
Consider using trigges instead of raycasts, as triggers perform much better than recurring raycasts.
Sep
22
answered Have a simple enemy detecting he touch a wall to make him stop/turn around
Sep
21
answered Make my NPC “see” gameobjects around him in Unity
Sep
20
awarded  Teacher
Sep
20
answered How to find which side of a collider has been hit from hit.normal?