| bio | website | |
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| location | ||
| age | ||
| visits | member for | 1 year, 8 months |
| seen | Apr 24 at 7:29 | |
| stats | profile views | 21 |
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Nov 30 |
comment |
Opening an XML in Unity3D when the game is built Why the downvote? I mentioned the Resources folder, which is the accepted answer. |
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Nov 23 |
awarded | Commentator |
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Nov 23 |
comment |
Multiple Audio listeners in Scene I don't know your setup, and how you instantiate local and remote players. But I suggest to handle it like you handle the cameras. I guess you instantiate only one camear for your local player but none for the remote players. Do the same with your AudioListners. |
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Nov 23 |
answered | Opening an XML in Unity3D when the game is built |
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Aug 9 |
comment |
Do I have too many colliders on my screen? When exactly do you experience the slowdown, please describe your setup. |
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May 15 |
answered | Creating an object in javascript with unity (unityscript) |
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Apr 18 |
comment |
Getting one rigidbody to follow another, but still react to stuff Unity3D/C# In this case the spring-joint solution mentioned by Gajet is most probably the way to go. |
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Apr 18 |
comment |
How do you save game state? PlayerPrefs are way less flexible, they are cross platform indeed and they are perfect to store single or unrelated values. But on Windows PlayerPrefs are stored in the registry, plaintext. |
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Apr 17 |
answered | How do you save game state? |
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Apr 17 |
comment |
Getting one rigidbody to follow another, but still react to stuff Unity3D/C# Should it flollow like a ghost with identical movement or with own physical movement? |
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Apr 16 |
answered | How to make a ball fall faster on a ramp? |
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Apr 15 |
comment |
Rotate Rigged and Animated Scene? Did you try to rotate it in the LateUpdate loop? If not, try it out. |
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Apr 13 |
comment |
2d game with png sequences slowing on Unity3d It is hard to see the performance problem without seeing the scripts. Maybe you could provide us with a pasebin link to your script? |
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Apr 13 |
comment |
Getting a sphere to roll down a .FBX object Unity3D/C# This is a fine solution, but consider to use a rotated box collider on top of your mesh. Mesh colliders are'nt as robust to physics as box colliders and even more important box colliders are perform much better. If you need use a lot of meshcolliders your game performace will definitly drop. |
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Sep 27 |
awarded | Supporter |
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Sep 27 |
comment |
How'd they do it: TF2 payload cart glow? check out this shader from the unify wiki. this is very close to the shader your looking for. |
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Sep 27 |
comment |
Raycasting in Unity3D? Consider using trigges instead of raycasts, as triggers perform much better than recurring raycasts. |
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Sep 22 |
answered | Have a simple enemy detecting he touch a wall to make him stop/turn around |
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Sep 21 |
answered | Make my NPC “see” gameobjects around him in Unity |
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Sep 20 |
awarded | Teacher |