| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 8 months |
| seen | Jul 30 '12 at 12:57 | |
| stats | profile views | 29 |
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Sep 20 |
awarded | Yearling |
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Jul 25 |
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Why don't C++ Game Developers use the boost library? boost::shared_ptr? how so? |
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Jun 29 |
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Trying to make a game with C++, using lists to store bullets and enemies, but they are not erased This code can still fail. After an erase your iterator is invalid, you need to assign the return value of the erase function to the current iterator. |
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Jun 20 |
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“Play Now” via website vs. download & install @ Kylotan: Unity 4 will support it. |
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May 7 |
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How to remotely debug a D3D9 application You can share your screen with Skype. |
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Apr 10 |
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Lightning whip particle effects This might be nice too: drilian.com/2009/02/25/lightning-bolts |
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Apr 6 |
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Why did the old 3D games have “jittery” graphics? Yeah the MD2 format only had one 3 Bytes / vertex. |
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Mar 21 |
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What do I need to program games for the PS3? There are some less legal ways to develop on PS3. |
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Mar 6 |
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How can I handle inventory in an object-oriented way? I'm really interested in how this is best implemented. |
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Feb 22 |
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Real-time multiplayer game server development Yeah those 3 articles are great, also this is great as well. |
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Feb 22 |
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How should I structure moving from overworld to menu system / combat? Just use a state machine? |
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Feb 21 |
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The mosts common topics that developer technical tests ask Nice! Now, what did they ask ? :p |
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Feb 9 |
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Interaction between engine parts This code looks really nice. Reminds me of Unity. |
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Feb 9 |
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Client prediction responsiveness is lost due to client interpolation Apply the player input directly on the player entity. The server will then have to okay all the input you did afterward. You only need to interpolate the player entity in case of a correction. |
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Feb 8 |
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Client prediction responsiveness is lost due to client interpolation Just don't do client interpolation on the clients controlled entity? |
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Feb 3 |
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Cleaner implementation of this draw call just use the ASCII table? |
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Feb 2 |
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The mosts common topics that developer technical tests ask Good luck! And and please keep us up to date |
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Feb 1 |
awarded | Commentator |
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Feb 1 |
comment |
How to Calculate the Contact Point between Ray and Plane realtimerendering.com/intersections.html |
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Feb 1 |
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Implementing cheat safe loot algorithm at clientside Not bad, cheaters are greedy anyway. |