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visits member for 3 years, 3 months
seen Jul 30 '12 at 12:57

Sep
20
awarded  Yearling
Jul
25
comment Why don't C++ Game Developers use the boost library?
boost::shared_ptr? how so?
Jun
29
comment Trying to make a game with C++, using lists to store bullets and enemies, but they are not erased
This code can still fail. After an erase your iterator is invalid, you need to assign the return value of the erase function to the current iterator.
Jun
20
comment “Play Now” via website vs. download & install
@ Kylotan: Unity 4 will support it.
May
7
comment How to remotely debug a D3D9 application
You can share your screen with Skype.
Apr
10
comment Lightning whip particle effects
This might be nice too: drilian.com/2009/02/25/lightning-bolts
Apr
6
comment Why did the old 3D games have “jittery” graphics?
Yeah the MD2 format only had one 3 Bytes / vertex.
Mar
21
comment What do I need to program games for the PS3?
There are some less legal ways to develop on PS3.
Mar
6
comment How can I handle inventory in an object-oriented way?
I'm really interested in how this is best implemented.
Feb
22
comment Real-time multiplayer game server development
Yeah those 3 articles are great, also this is great as well.
Feb
22
comment How should I structure moving from overworld to menu system / combat?
Just use a state machine?
Feb
21
comment The mosts common topics that developer technical tests ask
Nice! Now, what did they ask ? :p
Feb
9
comment Interaction between engine parts
This code looks really nice. Reminds me of Unity.
Feb
9
comment How do I avoid losing prediction responsiveness due to client interpolation?
Apply the player input directly on the player entity. The server will then have to okay all the input you did afterward. You only need to interpolate the player entity in case of a correction.
Feb
8
comment How do I avoid losing prediction responsiveness due to client interpolation?
Just don't do client interpolation on the clients controlled entity?
Feb
3
comment Cleaner implementation of this draw call
just use the ASCII table?
Feb
2
comment The mosts common topics that developer technical tests ask
Good luck! And and please keep us up to date
Feb
1
awarded  Commentator
Feb
1
comment How to Calculate the Contact Point between Ray and Plane
realtimerendering.com/intersections.html
Feb
1
comment Implementing cheat safe loot algorithm at clientside
Not bad, cheaters are greedy anyway.