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bio website rioki.org
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visits member for 3 years, 2 months
seen Nov 23 at 16:24

Sep
19
awarded  Yearling
Sep
2
comment Fullscreen transition time
In addition, if the resolution is changed, the monitor may also take a while to do the actual switching. On my machine this is the major factor when it comes to switching from windowed to fullscreen with a non native resolution.
Sep
2
comment How many OpenGL programs should I use to render multiple objects?
In addition, in many cases you can get away with only one shader. The differences are only in the uniforms you pass to the shader, like, color, texture, normal maps, etc.
Aug
28
reviewed No Action Needed How to create sprites, programatically without using prefabs?
Aug
12
answered How can I generate isometric sprite sheets from 3D animations?
Aug
12
answered Algorithm for texture blending modification
Aug
12
answered Water silhouette shader using GLSL
Aug
10
comment What torque should I apply in Bullet to maintain a vertical orientation?
Interesting aproach, I did not think of computing it this way. How are you preventing overshooting the target?
Aug
8
awarded  Popular Question
Aug
8
comment What torque should I apply in Bullet to maintain a vertical orientation?
This is also under the assumption that Bullet's applyTorque still works like I remember. I have not used Bullet in a while and the documentation is sketchy.
Aug
8
comment What torque should I apply in Bullet to maintain a vertical orientation?
Sorry for the confusion, with inverse I mean only the "vector pointing in the opposite direction", which is a simple negative. Also for almost all my gaming needs a simple proportional controller does the job, but if you think you need a more complex PID controller, here is a nice paper (with code) I found: mbed.org/cookbook/PID
Aug
8
revised What torque should I apply in Bullet to maintain a vertical orientation?
Added code on what I meant with inverse and the control code.
Aug
5
answered What torque should I apply in Bullet to maintain a vertical orientation?
Aug
5
answered How do I deal with floating-point error given a far-away camera?
Jul
30
revised Render with multiple lights (one pass per light)
removes "hello, I'm new" and "thanks".
Jul
30
suggested suggested edit on Render with multiple lights (one pass per light)
Jul
30
answered FBO result not drawing to screen
Jul
26
comment Pure OpenGL software rendering
But then again OpenGL 2.1 is not too bad. I used that extensively with fairly good results.
Jul
24
answered Pure OpenGL software rendering
Jul
9
comment MMORPG game server data storage performance
Yes, no, maybe. This really depends on your game world and logic. On the one hand databases can be quite fast, on the other you do not want to query the database in tight loop. Many systems are either only consumers or producers of data. This can be used to your advantage so that you maintain the data in memory and only sync in a read-only/write-only fashion. Also the article talks about an MMO where chances are you can not maintain the entire world in memory anyway. Again it depends on what you are trying to do.