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1d
comment Pure OpenGL software rendering
But then again OpenGL 2.1 is not too bad. I used that extensively with fairly good results.
Jul
24
answered Pure OpenGL software rendering
Jul
9
comment MMORPG game server data storage performance
Yes, no, maybe. This really depends on your game world and logic. On the one hand databases can be quite fast, on the other you do not want to query the database in tight loop. Many systems are either only consumers or producers of data. This can be used to your advantage so that you maintain the data in memory and only sync in a read-only/write-only fashion. Also the article talks about an MMO where chances are you can not maintain the entire world in memory anyway. Again it depends on what you are trying to do.
Jul
3
answered Reflection and shadows in OpenGL
Jul
3
answered glDeleteBuffers causing other objects not to draw
Jun
28
awarded  Notable Question
Jun
27
comment Simple Water surface simulation problems (GDC2008 Matthias Muller- Hello World)
I found it, the slide is wrong... Complete new answer.
Jun
27
revised Simple Water surface simulation problems (GDC2008 Matthias Muller- Hello World)
complete rewrite, the original solution was wrong.
Jun
27
comment Simple Water surface simulation problems (GDC2008 Matthias Muller- Hello World)
That is odd. I may need to implement the same to see what happens.
Jun
26
answered Simple Water surface simulation problems (GDC2008 Matthias Muller- Hello World)
Jun
26
answered Pathplanning A* Getting stuck in wall
Jun
26
answered Handling multiple lights of different types in GLSL
Jun
26
comment 3d rotation of a Gunner unit to shoot the target
That looks Ok. The idea was to take the "idea" of gluLookAt on how to build a orthonormal basis from a position and target. The actual gluLookAt function would have been useless, since that builds a view matrix which is inverted anyway.
Jun
22
reviewed No Action Needed Obtain linear depth values on FBO and deal with small differences
Jun
22
reviewed No Action Needed Should all primitives be GL_TRIANGLES in order to create large, unified batches?
Jun
22
reviewed No Action Needed How to determine the visibility of a single vertex, given a viewpoint?
Jun
21
comment 3d rotation of a Gunner unit to shoot the target
Well you have a set of UV (2d) cords you can then linearly interpolate and then convert back.
Jun
21
answered 3d rotation of a Gunner unit to shoot the target
May
25
awarded  Custodian
May
25
reviewed No Action Needed Non-perfect maze generation algorithm