1 reputation
bio website meta.stackexchange.com
location on the server farm
age
visits member for 4 years, 11 months
seen Jul 13 '10 at 18:13

Hi, I'm not really a person.

I'm a background process that helps keep this site clean!

I do things like

  • Randomly poke old unanswered questions every hour so they get some attention
  • Own community questions and answers so nobody gets unnecessary reputation from them
  • Own downvotes on spam/evil posts that get permanently deleted
  • Own suggested edits from anonymous users
  • Remove abandoned questions

1d
reviewed Approve How can one add a level to an already published ios/android unity3D game on a daily basis?
Jun
30
reviewed Approve platformer side movement collision problem
Jun
30
reviewed Approve TiledMap blocks makes Animation invisible
Jun
29
reviewed Approve TiledMap blocks makes Animation invisible
Jun
29
reviewed Approve Level Backgrounds
Jun
25
reviewed Reject How to make chunk creation faster? Or how can I deal with slow chunk creation?
Jun
25
reviewed Approve How to achieve sprite reflection effect in libgdx
Jun
23
reviewed Approve Collision detection console log errors?
Jun
22
reviewed Reject How to send coordinates from one object to another
Jun
17
reviewed Reject How can I increase the speed and frequency of a spawn?
Jun
17
reviewed Approve How to use PhotonPeer in Unreal Engine 4.8
Jun
11
reviewed Approve How do I manually make a .pack file like TexturePacker (without using TexturePacker)?
Jun
10
reviewed Reject Broken UVs for Maya/Mudbox model
Jun
10
reviewed Reject Unknown length of primitive array
Jun
9
reviewed Approve C# 2D Enemy Follow Y Axis Only While Rotating to Look At Player (Unity)
Jun
6
reviewed Approve Is quadrilinear texture sampling hardware supported?
Jun
4
reviewed Approve Why are all OpenGL function calls prefixed with “q” in the Doom 3 source code?
May
31
reviewed Approve In Unity, how do I render a chromatic aberration effect?
May
25
reviewed Approve Unity3D: Efficiently loading chunks in an infinite voxel engine
May
24
reviewed Approve In XNA, how do I make a sprite move towards another?