A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

Type to find tags:
× 82
a framework for software development based on the CLR ("Common Language Runtime") standard.
× 36
A 2.5D game uses either 3D or 2D to simulate the other. In modern day, a 2.5D game normally uses a 3D graphics engine but sticks to a 2D plane (e.g. Trine). More historically it would mean a game that…
× 1536
drawn in a two-dimensional space using two-dimensional objects. To represent its position, each game object will have an `x` and a `y` coordinate.
× 355
Relating to the motion of objects through space (in 2 dimensions (x,y)) and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.
× 1043
Refers to games or art assets built in a three-dimensional space, where all positions have X, Y and Z coordinates.
× 92
Software for generating images and image sequences of 3-dimensional objects, and presenting those images on a computer screen. Used for visualization purposes, often by applications like computer game…
× 176
Geometric representations of objects in 3 dimensions. 3D-meshes are made up of a collection of triangles or other polygons, forming volumes and surfaces. They are commonly used for visual representati…
× 113
3D computer graphics software for making 3D animations, models, and images. As of now it's only available on a Windows operating system.
× 2
× 3
an abbreviation of "eXplore, eXpand, eXploit, eXterminate." It is is a sub-genre of turn-based strategy. It usually features multiple players seeking control of a map by building bases, using th…
× 37
Axis-Aligned Bounding Box (see Bounding Box) - an extremely simplified representation of the size and position of a 3D graphical object, in the shape of a box.
× 6
the discussion of how to make games easier for people to use who might be impaired in some way. Examples are color blindness, general vision impairment, being hard of hearing, or hav…
× 14
A in-game goal created by the game's designers. Rewards for these are granted to the player, not the avatar, and therefore do not affect the in-game experience.
× 10 × 27
× 301
the open source multiparadigm language supporting object oriented, imperative, structural and functional programming and used within Adobe Flash Platform. ActionScript 3 is a dia…
× 14 × 6
× 5
× 424
The design and/or logic of how an in-game entity makes decisions about its behavior.
× 20
Taking focus on a target, often to shoot it, and even more often in the head.
× 6
× 567
used for calculation, data processing, and automated reasoning. More precisely, an algorithm is an effective method expressed as a finite list of well-defined instructions for calculati…
× 31
a cross-platform, open source, game programming library, primarily for C and C++ developers.
× 22
× 31
the process of combining a translucent foreground color with a background color, thereby producing a new blended color.
× 4
the name of the stereoscopic 3D effect produced by red-green glasses.
× 12
× 235
a free Open Source 2D OpenGL Game Engine for the Android platform.
× 1281
an operating system for mobile devices. For non-developer questions, see http://android.stackexchange.com
× 43