A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

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extensions or modifications of other games that enhance or change the game play of the original game. This can often be done with SDKs or other tools provided by the developer. Sometimes, mod…
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the second video game console developed by and produced for Microsoft and the successor to the Xbox.
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The pixel resolution that the game displays in, or can be displayed in if there are multiple.
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The frequency which an imaging device produces unique consecutive images. It is most often expressed in frames per second (FPS).
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A framework for programming language and platform agnostic application development. It was developed by Microsoft and the most well known implementation is Microsoft .Net for Windows. Another implemen…
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Any part of an object or graphic that light does not fully reflect off of, and thus can be seen through. Also applies to translucency effects.
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Copyright gives the creator of an original work exclusive legal rights to it
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A 3D or pseudo-3D action game genre categorized most famously by its first-person perspective and a bias towards ranged projectile combat.
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Songs or melodies that play in the background of scenes to set the tone and nature. Also known as BGM, or background music.
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A 2D shape consisting of straight lines that are joined to for a circuit.
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a specialized processor designed to accelerate the process of building images.
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a general-purpose programming language that is especially suited for web development.
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The name for a class of rendering technique where geometry and material properties are explicitly separated from the lighting computations. This is done by rendering the material properties of various…
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Depth buffer stores a depth (z-coordinate) of a rendered pixel of a 3D scene. Depth buffer is used in Z-buffering (management of image depth coordinates). Because of this depth buffer is often called …
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a process by which shadows are added in 3D graphics scenes.
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The Unreal Engine. Not to be confused with the free UDK.
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Real-Time Strategy. A game played live (ie not in a turn-based structure), where the objective is to build a base and conquer other bases.
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A philosophy, or pragmatic methodology that promotes free redistribution and access to an end product's design and implementation details.
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The promotion of games to others, because otherwise no one would be playing your game!
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A collection of text characters according to the size and style of a particular typeface. Often used as shorthand when referring to said typeface.
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viewed from a side-view camera angle. On-screen characters generally move from the left side to the right.
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Hands-on teaching material for learning different elements of game development. Sometimes also used for topics on "in game tutorials".
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A unit or group of units performs an action while everything else is only capable of reacting to that performed action(s). Then the next unit or group of units can act.
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Term 'resource' represents a game content item: an audio file, video clip, sprite animation image, etc.
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Usually a flat surface onto which information is visually presented. The screen of a computer is sometimes called a monitor.
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Often the primary input for computer games. It boasts a very large versatility for direct input.
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Deals with legal permission to use/represent a specific entity. It can reference the appearance of a brand or software related permissions.
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The 3D modelling process of making a 2D image representation of a 3D model, although it is typically used to refer to mapping textures to 3D objects. It is especially used in games as it is an efficie…
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generally reffered to input used by mobile phones and tablet-type computers.
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a markup language that defines a set of rules for encoding documents in a format that is both human-readable and machine-readable.