A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

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a powerful, fast, lightweight, embeddable scripting language. Lua is widely used as a scripting language by game programmers, perhaps owing to how easy it is to embed, its fast execution, an…
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A popular sandbox indie game made by Markus Persson, a.k.a. Notch. The gameplay revolves around collecting materials and building shelters in survival, or simply making intriguing structures in the cr…
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a multi-platform, open-source 3D rendering engine.
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A technique for using rays to determine points of intersection. Often used in lighting simulation.
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Mathematical constructions, number systems. In 3D-graphics quaternions are used alongside vectors and matrices. One of the benefits of quaternions is that they overcome some rotational problems (known…
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A regular tessellation of a surface to create uniform, contiguous cells arranged in a consistent pattern.
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Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.
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a professional, free 3D Game Multiphysics Library that provides state of the art collision detection, soft body and rigid body dynamics.
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3D computer graphics software for making 3D animations, models, and images. As of now it's only available on a Windows operating system.
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Audio (heard) output of a game.
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Dark spaces cast by the presence of a solid object blocking the flow of light. Often helpful for telling where your character is going to land.
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Refers to attributes of the visual elements of the game (the style).
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an video effect which requires non-trivial usage of a standard graphics library calls, or custom graphics processing algorithms like shaders to achive required result.
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Topics about the professional game development industry itself, as opposed to topics that come up in the process of developing games.
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A game that runs in an internet browser, either using core browser features (HTML5, CSS and JavaScript) or plugins (ususally Flash, Java or Silverlight). For games build using Flash, Silverlight of Ja…
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action that is usually happenes "outside" of main program thread, but handled inside of it.
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a Javascript API for rendering interactive 3D / 2D graphics on the HTML5 canvas element. It is based on OpenGL ES 2.0.
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Software designed to store massive amounts of data in a queryable form. The data is typically organized to model relevant aspects in a way that supports processes requiring this information.
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a collection of functions and/or classes which usually simplifies usage of an API, framework or a more complex and/or low-level library. If possible use a more specific library tag if possi…
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A very common input device in computer games. It offers a more direct form of movement compared to directional input.
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an open-source third-party managed DirectX wrapper.
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a point defining the corners of polygons or intersections of lines. A triangle for example is defined by 3 vertices with lines between them. In 3D-graphical APIs like OpenGL a…
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C#/XNA port of the Box2D physics engine.
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The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.
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Software for simulating physics like collisions, forces, mass, joints, motion etc. Examples of physics engines are PhysX, Havok, Bullet and ODE.
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a phone operating system built by Microsoft to replace Windows Mobile. Key features include, Metro Design, access to XBOX Live, Office, Skydrive. Applications written for Windows Ph…
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The pixel resolution that the game displays in, or can be displayed in if there are multiple.
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an OpenGL feature that provides methods for uploading data to the video device for non-immediate-mode rendering.
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extensions or modifications of other games that enhance or change the game play of the original game. This can often be done with SDKs or other tools provided by the developer. Sometimes, mod…
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generally reffered to input used by mobile phones and tablet-type computers.
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The frequency which an imaging device produces unique consecutive images. It is most often expressed in frames per second (FPS).
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the visual perception of light by humans into named categories, commonly "red," "green," and "blue."
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Generally used in correlation with a state machine.
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a specialized processor designed to accelerate the process of building images.