A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

Type to find tags:
× 161
The creation and layout of the individual rooms/stages/sections in which the game takes place in.
× 161
Questions related to images, including creation and modification
× 161
A regular tessellation of a surface to create uniform, contiguous cells arranged in a consistent pattern.
× 159
a powerful, fast, lightweight, embeddable scripting language. Lua is widely used as a scripting language by game programmers, perhaps owing to how easy it is to embed, its fast execution, an…
× 157
Unreal Development Kit - a version of Unreal Engine 3 that can be used to make games for PC and iOS. Licensing is done on a back-end-only basis.
× 152
Dark spaces cast by the presence of a solid object blocking the flow of light. Often helpful for telling where your character is going to land.
× 148
a Javascript API for rendering interactive 3D / 2D graphics on the HTML5 canvas element. It is based on OpenGL ES 2.0.
× 146
Audio (heard) output of a game.
× 145 × 145
Game development software that does not require a high level of programming knowledge. http://www.yoyogames.com/make
× 145
action that is usually happenes "outside" of main program thread, but handled inside of it.
× 144
an video effect which requires non-trivial usage of a standard graphics library calls, or custom graphics processing algorithms like shaders to achive required result.
× 142
a professional, free 3D Game Multiphysics Library that provides state of the art collision detection, soft body and rigid body dynamics.
× 140
A very common input device in computer games. It offers a more direct form of movement compared to directional input.
× 138
The Unreal Engine. Not to be confused with the free UDK.
× 135
a technique by which a complex mesh (or "skin") is animated through the animation of a simpler hierarchical collection of geometry (the "bones").
× 135
a multi-platform, open-source 3D rendering engine.
× 135
The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.
× 133
a program for creating 3D animations, models, and images.
× 133
small to medium size programs that help you in a game development process.
× 132
Software designed to store massive amounts of data in a queryable form. The data is typically organized to model relevant aspects in a way that supports processes requiring this information.
× 131
Refers to attributes of the visual elements of the game (the style).
× 131
A game that runs in an internet browser, either using core browser features (HTML5, CSS and JavaScript) or plugins (ususally Flash, Java or Silverlight). For games build using Flash, Silverlight of Ja…
× 131
extensions or modifications of other games that enhance or change the game play of the original game. This can often be done with SDKs or other tools provided by the developer. Sometimes, mod…
× 125
a point defining the corners of polygons or intersections of lines. A triangle for example is defined by 3 vertices with lines between them. In 3D-graphical APIs like OpenGL a…
× 123
Topics about the professional game development industry itself, as opposed to topics that come up in the process of developing games.
× 122
usually associated with complex interacting game entities which represent either player itself or non-player entities (NPC).
× 121
an OpenGL feature that provides methods for uploading data to the video device for non-immediate-mode rendering.
× 120
a collection of functions and/or classes which usually simplifies usage of an API, framework or a more complex and/or low-level library. If possible use a more specific library tag if possi…
× 118
The frequency which an imaging device produces unique consecutive images. It is most often expressed in frames per second (FPS).
× 118
Software for simulating physics like collisions, forces, mass, joints, motion etc. Examples of physics engines are PhysX, Havok, Bullet and ODE.
× 116
a professional suite of tools and technologies used for building high-quality games across a range of platforms.
× 116
generally reffered to input used by mobile phones and tablet-type computers.
× 115
Depth buffer stores a depth (z-coordinate) of a rendered pixel of a 3D scene. Depth buffer is used in Z-buffering (management of image depth coordinates). Because of this depth buffer is often called …
× 113
the visual perception of light by humans into named categories, commonly "red," "green," and "blue."
× 113
The pixel resolution that the game displays in, or can be displayed in if there are multiple.