A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

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Particle refers to a graphics technique that uses a large number of very small sprites or other graphic objects to simulate certain kinds of "fuzzy" structures like fire, explosions, etc.
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The creation and layout of the individual rooms/stages/sections in which the game takes place in.
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A regular tessellation of a surface to create uniform, contiguous cells arranged in a consistent pattern.
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Unreal Development Kit - a version of Unreal Engine 3 that can be used to make games for PC and iOS. Licensing is done on a back-end-only basis.
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a powerful, fast, lightweight, embeddable scripting language. Lua is widely used as a scripting language by game programmers, perhaps owing to how easy it is to embed, its fast execution, an…
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Dark spaces cast by the presence of a solid object blocking the flow of light. Often helpful for telling where your character is going to land.
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Audio (heard) output of a game.
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a Javascript API for rendering interactive 3D / 2D graphics on the HTML5 canvas element. It is based on OpenGL ES 2.0.
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an video effect which requires non-trivial usage of a standard graphics library calls, or custom graphics processing algorithms like shaders to achive required result.
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action that is usually happenes "outside" of main program thread, but handled inside of it.
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a professional, free 3D Game Multiphysics Library that provides state of the art collision detection, soft body and rigid body dynamics.
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A very common input device in computer games. It offers a more direct form of movement compared to directional input.
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a multi-platform, open-source 3D rendering engine.
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The Unreal Engine. Not to be confused with the free UDK.
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small to medium size programs that help you in a game development process.
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The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.
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Refers to attributes of the visual elements of the game (the style).
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a program for creating 3D animations, models, and images.
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Software designed to store massive amounts of data in a queryable form. The data is typically organized to model relevant aspects in a way that supports processes requiring this information.
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extensions or modifications of other games that enhance or change the game play of the original game. This can often be done with SDKs or other tools provided by the developer. Sometimes, mod…
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a technique by which a complex mesh (or "skin") is animated through the animation of a simpler hierarchical collection of geometry (the "bones").
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Game development software that does not require a high level of programming knowledge. http://www.yoyogames.com/make
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A game that runs in an internet browser, either using core browser features (HTML5, CSS and JavaScript) or plugins (ususally Flash, Java or Silverlight). For games build using Flash, Silverlight of Ja…
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a collection of functions and/or classes which usually simplifies usage of an API, framework or a more complex and/or low-level library. If possible use a more specific library tag if possi…
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Topics about the professional game development industry itself, as opposed to topics that come up in the process of developing games.
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usually associated with complex interacting game entities which represent either player itself or non-player entities (NPC).
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Software for simulating physics like collisions, forces, mass, joints, motion etc. Examples of physics engines are PhysX, Havok, Bullet and ODE.
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an OpenGL feature that provides methods for uploading data to the video device for non-immediate-mode rendering.
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a point defining the corners of polygons or intersections of lines. A triangle for example is defined by 3 vertices with lines between them. In 3D-graphical APIs like OpenGL a…
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The frequency which an imaging device produces unique consecutive images. It is most often expressed in frames per second (FPS).
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a professional suite of tools and technologies used for building high-quality games across a range of platforms.
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generally reffered to input used by mobile phones and tablet-type computers.
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the visual perception of light by humans into named categories, commonly "red," "green," and "blue."
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C#/XNA port of the Box2D physics engine.
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The pixel resolution that the game displays in, or can be displayed in if there are multiple.