A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

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Particle refers to a graphics technique that uses a large number of very small sprites or other graphic objects to simulate certain kinds of "fuzzy" structures like fire, explosions, etc.
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loaded into memory as one image.
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A popular sandbox indie game made by Markus Persson, a.k.a. Notch. The gameplay revolves around collecting materials and building shelters in survival, or simply making intriguing structures in the cr…
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A regular tessellation of a surface to create uniform, contiguous cells arranged in a consistent pattern.
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Dark spaces cast by the presence of a solid object blocking the flow of light. Often helpful for telling where your character is going to land.
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a powerful, fast, lightweight, embeddable scripting language. Lua is widely used as a scripting language by game programmers, perhaps owing to how easy it is to embed, its fast execution, an…
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an video effect which requires non-trivial usage of a standard graphics library calls, or custom graphics processing algorithms like shaders to achive required result.
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Audio (heard) output of a game.
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action that is usually happenes "outside" of main program thread, but handled inside of it.
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a multi-platform, open-source 3D rendering engine.
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a Javascript API for rendering interactive 3D / 2D graphics on the HTML5 canvas element. It is based on OpenGL ES 2.0.
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a professional, free 3D Game Multiphysics Library that provides state of the art collision detection, soft body and rigid body dynamics.
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a program for creating 3D animations, models, and images.
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small to medium size programs that help you in a game development process.
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Refers to attributes of the visual elements of the game (the style).
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A very common input device in computer games. It offers a more direct form of movement compared to directional input.
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The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.
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A game that runs in an internet browser, either using core browser features (HTML5, CSS and JavaScript) or plugins (ususally Flash, Java or Silverlight). For games build using Flash, Silverlight of Ja…
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extensions or modifications of other games that enhance or change the game play of the original game. This can often be done with SDKs or other tools provided by the developer. Sometimes, mod…
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a technique by which a complex mesh (or "skin") is animated through the animation of a simpler hierarchical collection of geometry (the "bones").
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Topics about the professional game development industry itself, as opposed to topics that come up in the process of developing games.
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Software designed to store massive amounts of data in a queryable form. The data is typically organized to model relevant aspects in a way that supports processes requiring this information.
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a collection of functions and/or classes which usually simplifies usage of an API, framework or a more complex and/or low-level library. If possible use a more specific library tag if possi…
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The Unreal Engine. Not to be confused with the free UDK.
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Software for simulating physics like collisions, forces, mass, joints, motion etc. Examples of physics engines are PhysX, Havok, Bullet and ODE.
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a point defining the corners of polygons or intersections of lines. A triangle for example is defined by 3 vertices with lines between them. In 3D-graphical APIs like OpenGL a…
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usually associated with complex interacting game entities which represent either player itself or non-player entities (NPC).
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C#/XNA port of the Box2D physics engine.
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The frequency which an imaging device produces unique consecutive images. It is most often expressed in frames per second (FPS).
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generally reffered to input used by mobile phones and tablet-type computers.
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an OpenGL feature that provides methods for uploading data to the video device for non-immediate-mode rendering.
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Game development software that does not require a high level of programming knowledge. http://www.yoyogames.com/make
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a specialized processor designed to accelerate the process of building images.
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Generally getting assets off disk and into memory.
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Depth buffer stores a depth (z-coordinate) of a rendered pixel of a 3D scene. Depth buffer is used in Z-buffering (management of image depth coordinates). Because of this depth buffer is often called …