A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

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a phone operating system built by Microsoft to replace Windows Mobile. Key features include, Metro Design, access to XBOX Live, Office, Skydrive. Applications written for Windows Ph…
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loaded into memory as one image.
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Algorithms or methods to produce events or behavior that is random in nature.
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Simple and Fast Multimedia Library - a free, portable API that provides access to graphics, input, audio, etc.
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Particle refers to a graphics technique that uses a large number of very small sprites or other graphic objects to simulate certain kinds of "fuzzy" structures like fire, explosions, etc.
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Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.
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a collection of functions and/or classes which usually simplifies usage of an API, framework or a more complex and/or low-level library. If possible use a more specific library tag if possi…
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a cross plaform port of cocos2d-iphone using C++. It supports iOS, Mac, Android, Samsung Bada, BlackBerry Tablet OS, Windows and Linux. It has built-in bindings for Lua and Javascript.
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Audio (heard) output of a game.
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a professional, free 3D Game Multiphysics Library that provides state of the art collision detection, soft body and rigid body dynamics.
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C#/XNA port of the Box2D physics engine.
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Mathematical constructions, number systems. In 3D-graphics quaternions are used alongside vectors and matrices. One of the benefits of quaternions is that they overcome some rotational problems (known…
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action that is usually happenes "outside" of main program thread, but handled inside of it.
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Software designed to store massive amounts of data in a queryable form. The data is typically organized to model relevant aspects in a way that supports processes requiring this information.
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usually refers to linear algebra operations on points, vectors and matrices.
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Dark spaces cast by the presence of a solid object blocking the flow of light. Often helpful for telling where your character is going to land.
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Software for generating images and image sequences of 3-dimensional objects, and presenting those images on a computer screen. Used for visualization purposes, often by applications like computer game…
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A regular tessellation of a surface to create uniform, contiguous cells arranged in a consistent pattern.
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Software for simulating physics like collisions, forces, mass, joints, motion etc. Examples of physics engines are PhysX, Havok, Bullet and ODE.
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A very common input device in computer games. It offers a more direct form of movement compared to directional input.
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The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.
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The distribution of a game onto multiple platforms.
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an video effect which requires non-trivial usage of a standard graphics library calls, or custom graphics processing algorithms like shaders to achive required result.
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Generally getting assets off disk and into memory.
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A technique for using rays to determine points of intersection. Often used in lighting simulation.
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a Javascript API for rendering interactive 3D / 2D graphics on the HTML5 canvas element. It is based on OpenGL ES 2.0.
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A framework for programming language and platform agnostic application development. It was developed by Microsoft and the most well known implementation is Microsoft .Net for Windows. Another implemen…
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Generally used in correlation with a state machine.
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the second video game console developed by and produced for Microsoft and the successor to the Xbox.
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usually associated with complex interacting game entities which represent either player itself or non-player entities (NPC).
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