A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

Type to find tags:
× 240
A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.
× 234
The Slick2D graphic engine and utility collection is meant to make the development of games using LWJGL easier.
× 232
A process of adjusting game objects position after collision.
× 230
an abbreviation for "massively multiplayer online," a kind of game that allows an extremely large number of concurrent players in a shared world.
× 229
on platform-based movement. It is equally present in both the 2D and 3D game worlds.
× 227
describe the physical geography of a location. This can include elevation, slope and orientation of features.
× 225
Component-based designs rely on separating the multiple logical attributes of business objects and game objects into small components dedicated only to specific tasks. Whereas game objects are usually…
× 225
Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.
× 223
Geometric representations of objects in 3 dimensions. 3D-meshes are made up of a collection of triangles or other polygons, forming volumes and surfaces. They are commonly used for visual representati…
× 223
Role playing game. A game where the player assumes a character or role, that evolves through story or character development.
× 220
The parent computer responsible for handling interactions with multiple client connections, as generally encountered with online games.
× 215
usually refers to linear algebra operations on points, vectors and matrices.
× 206
A type of programming, often meant to be easier to learn than more "traditional" programming. Scripting is often used when performance is less important than ease of use. Examples of scripting languag…
× 204
Simple and Fast Multimedia Library - a free, portable API that provides access to graphics, input, audio, etc.
× 198
Numeric representation of the location of an entity in the game space. There are multiple forms of coordinate systems to cater to a variety of methods to map position.
× 198
specifically related to version 9.0 of DirectX SDK. If your question is not specific to this version of SDK (i.e. it could apply to DirectX 10 and 11 as well), use the 'directx' ta…
× 197
a centralized computing model where one node (the server) performs some service for other nodes (the clients).
× 196
A game development library based on the Python programming language. It wraps SDL for easy use alongside Python.
× 196
Topics about games made for Microsoft Windows products.
× 194
a general reusable solution to a commonly occurring problem within a given context in software design.
× 189
fraught with legal concerns and issues, especially on copyright, terms of service, and licensing fronts.
× 187
one of the scripting languages available for the Unity engine (other languages are C# and Boo).
× 185
a cross plaform port of cocos2d-iphone using C++. It supports iOS, Mac, Android, Samsung Bada, BlackBerry Tablet OS, Windows and Linux. It has built-in bindings for Lua and Javascript.
× 180
A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusivel…
× 180
a general-purpose, high-level, object-oriented programming language. It's mainly used for game development on Apple iOS and Mac OS devices, however it's not limitied to this platforms.
× 177
An entity for organizing data in a specific way so it can be used efficiently. Examples are arrays, objects, records, structs.
× 176
VOlumetric piXEL (volumetric picture element). An approach to world construction that uses small, uniform volumetric elements as opposed to the larger, non-uniform polyhedra most commonly found in con…
× 169
A technique for using rays to determine points of intersection. Often used in lighting simulation.
× 167
A program that runs on the GPU to determine output colors for pixels. Also known as a fragment shader.
× 166
Multithreading allows multiple threads to exist within the context of a single process sharing same resources but are able to execute independently.
× 163
a general-purpose computer programming language used for operating systems, libraries, games and other high performance work.
× 162
Unreal Development Kit - a version of Unreal Engine 3 that can be used to make games for PC and iOS. Licensing is done on a back-end-only basis.
× 161
Questions related to images, including creation and modification
× 160
The creation and layout of the individual rooms/stages/sections in which the game takes place in.
× 158
Mathematical constructions, number systems. In 3D-graphics quaternions are used alongside vectors and matrices. One of the benefits of quaternions is that they overcome some rotational problems (known…
× 156
Algorithms or methods to produce events or behavior that is random in nature.