A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

Type to find tags:
× 166
The Slick2D graphic engine and utility collection is meant to make the development of games using LWJGL easier.
× 162
A branch of mathematics concerned with questions of shape, size, relative position of figures, and the properties of space.
× 160
The process of modifying software to make some part of it work more efficiently or use fewer resources. Generally, this means it executes more rapidly, or will require fewer resources.
× 160
Geometric representations of objects in 3 dimensions. 3D-meshes are made up of a collection of triangles or other polygons, forming volumes and surfaces. They are commonly used for visual representati…
× 160
The parent computer responsible for handling interactions with multiple client connections, as generally encountered with online games.
× 159
describe the physical geography of a location. This can include elevation, slope and orientation of features.
× 152
Role playing game. A game where the player assumes a character or role, that evolves through story or character development.
× 151
a general-purpose, high-level, object-oriented programming language. It's mainly used for game development on Apple iOS and Mac OS devices, however it's not limitied to this platforms.
× 144
fraught with legal concerns and issues, especially on copyright, terms of service, and licensing fronts.
× 144
Unreal Development Kit - a version of Unreal Engine 3 that can be used to make games for PC and iOS. Licensing is done on a back-end-only basis.
× 143
Topics about games made for Microsoft Windows products. These include Windows 7, Vista, XP.
× 143
specifically related to version 9.0 of DirectX SDK. If your question is not specific to this version of SDK (i.e. it could apply to DirectX 10 and 11 as well), use the 'directx' ta…
× 141
describe the tools available to the player to interact with the game.
× 135
Numeric representation of the location of an entity in the game space. There are multiple forms of coordinate systems to cater to a variety of methods to map position.
× 135
A process of adjusting game objects position after collision.
× 134
a general reusable solution to a commonly occurring problem within a given context in software design.
× 132
Game development software based on the Python programming language.
× 129
a multi-platform, open-source 3D rendering engine.
× 128
A type of programming, often meant to be easier to learn than more "traditional" programming. Scripting is often used when performance is less important than ease of use. Examples of scripting languag…
× 126
a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles.
× 126
Multithreading allows multiple threads to exist within the context of a single process sharing same resources but are able to execute independently.
× 124
The creation and layout of the individual rooms/stages/sections in which the game takes place in.
× 124
The C programming language.
× 123
A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusivel…
× 122
An entity for organizing data in a specific way so it can be used efficiently. Examples are arrays, objects, records, structs.
× 121
small to medium size programs that help you in a game development process.
× 119
Topics about the professional game development industry itself, as opposed to topics that come up in the process of developing games.
× 116
× 112
Questions related to images, including creation and modification
× 112
a powerful, fast, lightweight, embeddable scripting language. Lua is widely used as a scripting language by game programmers, perhaps owing to how easy it is to embed, its fast execution, an…
× 111
VOlumetric piXEL (volumetric picture element). An approach to world construction that uses small, uniform volumetric elements as opposed to the larger, non-uniform polyhedra most commonly found in con…
× 109
3D computer graphics software for making 3D animations, models, and images. As of now it's only available on a Windows operating system.
× 107
A game that runs in an internet browser, either using core browser features (HTML5, CSS and JavaScript) or plugins (ususally Flash, Java or Silverlight). For games build using Flash, Silverlight of Ja…
× 106
Refers to attributes of the visual elements of the game (the style).
× 106
A program that runs on the GPU to determine output colors for pixels. Also known as a fragment shader.
× 105
Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.