A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

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A branch of mathematics concerned with questions of shape, size, relative position of figures, and the properties of space.
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The process of modifying software to make some part of it work more efficiently or use fewer resources. Generally, this means it executes more rapidly, or will require fewer resources.
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Component-based designs rely on separating the multiple logical attributes of business objects and game objects into small components dedicated only to specific tasks. Whereas game objects are usually…
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on platform-based movement. It is equally present in both the 2D and 3D game worlds.
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describe the physical geography of a location. This can include elevation, slope and orientation of features.
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The Slick2D graphic engine and utility collection is meant to make the development of games using LWJGL easier.
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The parent computer responsible for handling interactions with multiple client connections, as generally encountered with online games.
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Role playing game. A game where the player assumes a character or role, that evolves through story or character development.
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Geometric representations of objects in 3 dimensions. 3D-meshes are made up of a collection of triangles or other polygons, forming volumes and surfaces. They are commonly used for visual representati…
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A process of adjusting game objects position after collision.
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specifically related to version 9.0 of DirectX SDK. If your question is not specific to this version of SDK (i.e. it could apply to DirectX 10 and 11 as well), use the 'directx' ta…
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a general-purpose, high-level, object-oriented programming language. It's mainly used for game development on Apple iOS and Mac OS devices, however it's not limitied to this platforms.
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fraught with legal concerns and issues, especially on copyright, terms of service, and licensing fronts.
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a cross plaform port of cocos2d-iphone using C++. It supports iOS, Mac, Android, Samsung Bada, BlackBerry Tablet OS, Windows and Linux. It has built-in bindings for Lua and Javascript.
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a general reusable solution to a commonly occurring problem within a given context in software design.
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Numeric representation of the location of an entity in the game space. There are multiple forms of coordinate systems to cater to a variety of methods to map position.
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Game development software based on the Python programming language.
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Topics about games made for Microsoft Windows products. These include Windows 7, Vista, XP.
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A type of programming, often meant to be easier to learn than more "traditional" programming. Scripting is often used when performance is less important than ease of use. Examples of scripting languag…
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Unreal Development Kit - a version of Unreal Engine 3 that can be used to make games for PC and iOS. Licensing is done on a back-end-only basis.
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A portable device capable of multiple applications, one of which is a platform for playing games. Mobile phones are the eponymous example of such devices. Distinct from handhelds, which are exclusivel…
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a centralized computing model where one node (the server) performs some service for other nodes (the clients).
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An entity for organizing data in a specific way so it can be used efficiently. Examples are arrays, objects, records, structs.
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Simple and Fast Multimedia Library - a free, portable API that provides access to graphics, input, audio, etc.
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The C programming language.
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The creation and layout of the individual rooms/stages/sections in which the game takes place in.
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usually refers to linear algebra operations on points, vectors and matrices.
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VOlumetric piXEL (volumetric picture element). An approach to world construction that uses small, uniform volumetric elements as opposed to the larger, non-uniform polyhedra most commonly found in con…
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Multithreading allows multiple threads to exist within the context of a single process sharing same resources but are able to execute independently.
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loaded into memory as one image.
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A program that runs on the GPU to determine output colors for pixels. Also known as a fragment shader.
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Particle refers to a graphics technique that uses a large number of very small sprites or other graphic objects to simulate certain kinds of "fuzzy" structures like fire, explosions, etc.
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Questions related to images, including creation and modification
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Algorithms or methods to produce events or behavior that is random in nature.
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Mathematical constructions, number systems. In 3D-graphics quaternions are used alongside vectors and matrices. One of the benefits of quaternions is that they overcome some rotational problems (known…
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a multi-platform, open-source 3D rendering engine.