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a cross-platform game engine written in C++.
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the ease with which an object or system can be understood and learned. Usability in gaming is related to learning curves, intuitiveness, and lessening accidental player confusion or frus…
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an SDK for Kinect Development in HTML, Unity3D and Flash.
the process of combining multiple incomplete or inaccurate sensor readings into a more reliable estimate. In games it often arises when reading orientation input from a motion control…
A common scene used in rendering testbeds to investigate novel lighting techniques.
a free mobile analytics platform.
Automatic measurement of data form a remote source, such as a phone, computer, console, etc...
a modified version of MonoDevelop used for developing on PlayStation Mobile (PSM). In addition to the default features of MonoDevelop, PS Studio offers debugging and deployment features o…
When two events (eg: attacks or strategies) from competing actors (human or not) clash against each other, and the outcome is determined by strength/weakness relationships between the strategies each …
a series of tools for producing 2D role-playing games for a variety of platforms.
Pan European Game Information - an organization which rates games for age-appropriateness in Europe.
a 2d/3d game framework made in c++ and offers Lua bindings.
In contrast to traditional binary true/false states, fuzzy logic allows for degrees of truth. In computer science, it is often used to allow for an entity to exist in multiple mutually-exclusive stat…
a metrics-gathering and analytics package for iOS.
part of the programmable graphics pipeline which produce output geometry patches from input geometry patches.
an open-source tool for creating 3D models of human or humanoid characters.
a set of open-source libraries that implement various 3D graphics technologies. It is most commonly known for it's open-source implementation of OpenGL.
Open source extension library for MonoGame. A collection of classes and extension methods to make it easier to make games with MonoGame.
the name of the stereoscopic 3D effect produced by red-green glasses.
Atmospheric scattering refers to the simulation of the interaction of light rays with the atmosphere.