A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

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HTML 5 refers to new web technologies such as high performance JavaScript engines, canvas 2D and WebGL, video and audio tags.
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A set of rules that govern an in-game experience. Game design is an effort to come up with game mechanics that allow for players to have a fun and engaging experience.
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played by several players. The players may be working cooperatively or competitively (either against each other or the game).
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a cross-platform multimedia runtime used to embed animations, video, and interactive applications into web pages.
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The circular movement of an object around a specific axis.
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a free open-source framework for building 2D games, demos, and other graphical/interactive applications for iOS devices.
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Relating to the motion of objects through space (in 2 dimensions (x,y)) and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.
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A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.
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An array of numbers, symbols or expressions, arranged in row and columns. The numbers, symbols or expressions themselves are called elements or entries.
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the open source multiparadigm language supporting object oriented, imperative, structural and functional programming and used within Adobe Flash Platform. ActionScript 3 is a dia…
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A proprietary shading language developed by Microsoft for use with the Microsoft Direct3D API.
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The quality, efficiency, and speed of running gameplay as a result of several factors in the design and structure of the game and its architecture.
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A representation of an object in 3D space.
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the latest release of Microsoft's collection of APIs which contain features to aid in game development.
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map out a path of travel from one point to another, typically avoiding obstacles in the way.
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express position, direction or velocity and which can simplify or outright trivialise spatial problems.
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The Lightweight Java Game Library (LWJGL) provides access to high performance, cross-platform libraries OpenGL and OpenAL. Additionally LWJGL provides access to controllers such as Gamepads, Steering …
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OpenGL ES 2.0 emphasizes a programmable 3D graphics pipeline (comparing to fixed-function pipeline of OpenGL ES 1.1).
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The algorithmic generation of content at runtime, as oppose to the manual placement of preset content and assets.
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a free open-source framework for building 2D games, demos, and other graphical/interactive applications.
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A visual representation of a geographic region, showing physical features.
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a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
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a technique of re-using small graphic pieces, tiles, over and over again to shape the game field.
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The simulation of light and illumination in games, including its interaction with the environment. A core element of games that can bring out vivacity into otherwise static worlds.
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a free Open Source 2D OpenGL Game Engine for the Android platform.
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a dynamically and strongly typed programming language that encourages readability.
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Interaction from the player that corresponds to action in the game. Or in simpler terms - pushing buttons!
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A programming paradigm in which gameobjects (entities) are composed out of components, and are operated upon by systems. Each entity is an ID that points to specific components.
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The central code loop responsible for handling the running gameplay. At its most basic state, it accepts input, resolves the actions of entities, and renders the scene.
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Massively multiplayer online game.
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A new feature of HTML5, allowing Javascript apps to have a drawing surface in the browser.
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Programming related to the visual representation of information on computer screens.
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an open source 3D modelling software with built-in game engine, Bullet physics engine and fluid animation engine. Questions involving issues with Blender itself should be posted on the rele…
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Component-based designs rely on separating the multiple logical attributes of business objects and game objects into small components dedicated only to specific tasks. Whereas game objects are usually…
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A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.
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Implementation of Microsoft's XNA 4 APIS for Android, iOS, MacOS and Linux.