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A possible problem is in your SetInStartPosition(). For setting the Y position it should be position.Y = screenBounds.Height - texture.Height... not screenBounds.Width - texture.Width...


1

If you work out your matrix math, you'll see that the resulting w component of a vector/matrix multiplication depends on what's in the 4th column of the matrix. If the last column is [0 0 0 1] (which it typically is for most translation/orientation matrices), then the w component will be whatever the w component of the vector was. However for a typical ...


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I think you solved your problem already, but for any future visitors to the site here it is as well. The problem that you were having was that you never called Graphics.ApplyChanges() after you changed your graphics settings. This resulted in the screen not actually being updated, and the smaller screen after exiting is due to an odd orientation bug. ...



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