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Game assets like sounds are usually best managed if preloaded in advance. You don't want the user to experience a delay in the sound effects every time a sound has to be loaded. You should implement a ResourceCache helper that manages game resources for you. Then things like sounds could be preloaded at each level start and unloaded when the level ends. ...


Your code seems like it would work to me, but there are two things you would need to verify: Is the render target's format RGBA? Or is it just RGB? Are you trying to save as a PNG or a BMP? Bitmap.Save() defaults to a BMP image. To save as a PNG, you need to use this overload. Also, if MonoGame is using the OpenGL renderer, I remember with OpenTK the ...

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