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You don't. Content is for loading objects compiled by the content processor. However, you can add the xml files to the content project and have the project copy them to the deploy location without compiling them. If you do this you can use relative paths to access the content. To do so put the XML file in your project as you normally would, change Content ...


0

You should be using GraphicsDevice.Viewport instead of Window.ClientBounds when working with your SpriteBatch.



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