New answers tagged xna-content-pipeline
The following worked for Monogame. You can copy the .dlls to your game folder (the content folder is probably a better choice), then reference them and delete the old references, like I do below. You can take the exact same logic and apply it for Microsoft.Xna.Framework.dll, and every other Xna related .dll you are referencing. For Xna, all the .dlls are in ...
Top 50 recent answers are included