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This is possible, but it depends on user choice in order to function. The method you mentioned, using Gamer Services, will not accomplish what you described. That corner of the framework only serves up player default settings, not game-specific settings. I believe color choices are included in that information. But again, this is not their choice for ...


Can't comment so I have to do this as an answer. Tried your code and it worked perfectly for me. Is the sprite you want to draw really 60x60? If not then that is the problem. Your program is taking rectangles of 60x60. If your sprite is smaller than that then your rectangle will also draw a piece of the next sprite. If your sprites are bigger than 60x60 ...

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