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I guess it's a little late to post this answer, but, I was struggeling for a few days with the problem as well. I started from the gpu particle sample from Microsoft and wanted to make it rain. This was one difficult task, But in the end I was surprised that just a few things need to be changed after all. All I did was changing the ...


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The official answer from Shawn Hargreaves (one of the developers of XNA) is The XNA Model class doesn't do any optimization at runtime: that all happens at build time inside the ModelProcessor. This is exactly why it is impossible to create a Model instance at runtime: the Model class depends on the processor to have optimized its data ready for ...


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This is possible, but it depends on user choice in order to function. The method you mentioned, using Gamer Services, will not accomplish what you described. That corner of the framework only serves up player default settings, not game-specific settings. I believe color choices are included in that information. But again, this is not their choice for ...


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Can't comment so I have to do this as an answer. Tried your code and it worked perfectly for me. Is the sprite you want to draw really 60x60? If not then that is the problem. Your program is taking rectangles of 60x60. If your sprite is smaller than that then your rectangle will also draw a piece of the next sprite. If your sprites are bigger than 60x60 ...



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