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In C#, having an instance (non-static) method in a class does not copy the instructions for each object created from that class. Static or not, the data that represents the instructions only exist in one place. The member variables, or state, of each of the instantiated objects do get their own space in memory. When you write a non-static method on a ...


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Yes it is possible to export Unity terrain as an obj file to use in other game engines :) Follow this Link :- TerrainObjExporter



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