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The easier is to test it... :) but yes... you can... the texture maximum size is 2048x2048 or 4096x4096 depends on the profile, you can use a array in CPU memory to fill it, Color[] colors = new Color[2048x2048] Texture.SetData(colors); and save to png method is no related to viewport.


I'm not quite clear on what you meant in your question, but I believe that limiting the spread of a particular water source would indeed solve your problem. Perhaps something along the lines of giving it a height and maximum water limit when spawned, and decrementing the height and max water each block it goes along, with spreading to a lower block (you ...

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