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Yep, you're out of memory. Loading all of those textures (which I assume are going to be very large since they're backgrounds) is going to eat through your RAM pretty quickly. There are a couple different ways you could solve this. Make sure no unnecessary values are floating around. It might just be that you have other data that you're not using that's in ...


I've found a possible solution. Set this.IsFixedTimeStep to false. What this does is syncs Update to Draw so that the game gets updated only as the screen can be drawn. That means that if the game were to lag the game physics (if done in update) would go slower, but it's probably worth it if this graphical glitch is annoying you. I found another post on ...

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