New answers tagged xcode
No, if you are referring to writing Objective-C using the Cocos2D framework to do animations, your animator will not be able to do so without xCode. He could write the code in a text file and pass that to you, but will not be able to compile them to check that they do work (which really defeats the purpose I suppose.) However, if you only need sprite ...
Turns out this isn't that hard after all. The Xcode project file is found at [C2DX root]/cocos2dx/proj.mac/cocos2dx.xcodeproj. There's a library target that I wanted. Build the library, get the .a file, drop it into my project. (I also wanted a version of the library that's quiet, so I set COCOS2D_DEBUG=0 in the Build Settings' Preprocessor Macros.)
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