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SDL can build in many Platform. If you are ussing C++, all STL library work on g++ and windows compilers. fopen, and others is the same. EDIT: You can see this: https://wiki.libsdl.org/CategoryIO and others SDL Functions.


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SDL is a cross-platform library, so as long as your code is cross-platform(i.e. no OS specific calls, use '/' in directories instead of '\', etc.), yes you should be able to copy and paste without too many issues. If you end up using a different compiler, it might be more or less lenient about certain things, but they are probably minor.


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In my case, modify glutWarpPointer(centerX, centerY); to something like if (x != centerX || y != centerY) glutWarpPointer(centerX, centerY); perfectly solved the problem. The problem is caused by glutWarpPointer triggering another passive motion event to (centerX, centerY), which results in a loop and/or floods the event queue. To avoid it, simply ...


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Well.. sometimes you have to formulate a question and stop work until you find your answer yourself. In the evening I had some thoughts about resource management. We're talking about .Net ... thus a GC is involved. What if the finalizer thread comes along at a wrong time or state. Well - that would be actually a double fault. Not more right therefore, ...


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DirectWrite appears to support drawing glyphs directly Provides a low-level glyph rendering API for those who employ proprietary text layout and Unicode-to-glyph processing Using this feature you would be able to load the glyphs from a font using the windows GDI function GetGlyphOutline, morph the quadratic bezier curve for your text and finally render ...


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There is a cross button right next to build loading bar.



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