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XNA games aren't directly support in the Windows Store. The "appx" file types are generated when building a Windows Store app (it's one of the project options when you are creating a new project). As "rlam12" mentioned in his comment, there is a Win32 wrapper being worked on that can take a regular .exe and convert it into a Windows Store app. However, this ...


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Your code should work as it is. In general, all you need to do is set the debug flag before creating the context and then query the extension. The code I'm currently using (SDL+GLEW; error checking omitted for brevity): // Get the current context flags and add the debug flag // (so we don't accidentally reset any default flags) int contextFlags = 0; ...



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