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I am working on an OpenGL Shader Engine from www.MarekKnows.com and the framework is setup as follows: An Engine Class that is part of a static library with other helpful and important classes. Then there is the main startup project where the Game Class resides along with Game Properties. This structure is to keep all Engine code separate from Game code. The ...


The issue you're describing is due to a lack of Vertical Sync (v-sync). Your drawing is not in sync with your monitor's refresh rate. From my research there is no way in the Windows API by default to force VSync in anything but a DirectX application. http://stackoverflow.com/questions/2448831/how-to-eliminate-tearing-from-animation You have two options as ...

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