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-1

This is a very broad question. I'm assuming you have seen the answer from Kieran Chandler about platform abstraction. You've mentioned the SDL Library that you want to use. I've used it myself for such a OpenGL cross-platform project. The library provides most of the platform abstraction. Use its functions for all input and output, like accessing files, ...


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It doesn't sound like you are ready to take on a large task like this. You need to learn about the underlying concepts and make some smaller projects before you can really move on to making a cross-platform game. The main point to make about cross-platform games is that you need to have a "Platform Abstraction Layer" which will allow your game to perform ...



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