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Whether or not you decouple your window creation from your engine code is up to you. You can do it both ways. If you don't handle window creation in your code, you'll expect the user of your code to handle it. That will include forwarding window events to you somehow -- probably by calling interface methods on your game engine object you define for them. ...


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Main Question: Is there a specific way of setting up and rendering OpenGL for NVIDIA Graphics so that it renders properly, and not a black screen? NVIDIA graphics cards are no different from any other cards seen from an OpenGL perspective. Different behavior on different platforms may exist as a result of: - Different capabilities. Some cards may ...



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