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Based on the OpenTK.dll you are using the OpenGL version of MonoGame. Therefore you don't have to care about DirectX, but you need to include and silently run the OpenAL installer during the installation. You should also link to the .NET 4.5+ installer for Windows Vista/7 users. The XML files contain documentation comments and the PDB contains debug ...


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It exist various way to rasterize glyphes at runtime, like the freetype library or stb_truetype.h All you need is a font with the set of character you want, and at runtime, you update a texture with the characters you need. The texture behave as a cache with a MRU logic to preserve glyphes across frames. Another solution is to interpret the glyphe pathes ...



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