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It would be hard (and probably overkill) to try to provide anything besides casting, multicasting and broadcasting of generic messages for real-time multiplayer games. You could even make it more generic by creating simple key-value (string-JSON) room storage behind websocket service with operations like: set(key, value) get(key) observe(key) maybe ...


Socket.IO is a protocol, not necessarily completely driven by WebSocket. In fact, Socket.IO even has a Flash fallback in place because of this. You can use just the Socket.IO library and simply communicate with the game accordingly if you're okay with this. Python libraries that implement the protocol do exist, such as this one. However, just keep in mind ...

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