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I found a great resource for comparing what specific APIs are available across different versions of OpenGL/WebGL/OpenGL ES. I think you will find what you are looking for, here: http://web.eecs.umich.edu/~sugih/courses/eecs487/common/notes/APITables.xml


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In the case of flapper, if centered, the 16:9 aspect ratio would give a 16.666% bonus vision ahead. If this isn't an issue just crop it down for 4:3, penalizing those players a tiny bit. You can also scale the obstacle sizes & movement speed to match the aspect ratios while keeping pixels square (complicated). Otherwise "borders" for 4:3 are an ...



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