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After switching over to 2D raycasts, it still didn't work. After selecting [Build Settings -> Player Settings -> No Context Menu] it worked.


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Being a client-side HTML5 game, I don't believe handling the gameplay on the server is a realistic expectation. Unless your game was already built that way, it would require making a completely new game. Of course, it is possible. Frameworks like SignalR can handle a lot of the technical backend stuff these days. But this is overkill if all you want is some ...


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The concerns about fake scores being sent by Kevin Reid and Phillipp are real, but in terms of straight up storage of the scores, you can manage your own database or use a service such as Scoreoid. Scoreoid offers a lot of features as well. Thwarting hacked scores in a game that runs on the front end should be a whole new question though. Definitely look ...


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I don't know any such service, but when such a service exists, it can not be very secure. Javascript is executed in the users browser and is really easy to hack. Any user who knows how to use a Javascript debugger can easily fake their score. And even when you would obfuscate your Javascript code so much that nobody will find out how to do this (you won't ...



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