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Unity Web Player, as you probably know, is a browser plugin so it is allowed to run anyway it likes. Unity 5 will export to WebGL, and the article you linked says they worked with Mozilla to bring that technology, so they are most likely using Emscripten which is a LLVM to Javascript compiler. Several languages can be compiled to LLVM (including C# and ...


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Above all, I think it's the community. The community's demeanor is often not in the developer's control but there are things that can be done to promote a friendly culture. For example, rewarding players for helping newbies, a decisive ban every now and then, and giving players the power to reward other players for being helpful. Next up is giving players ...


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Most people try to chase after multi accounts with external tools. Which is stupid. If you have proper logs and metrics for user activities you could nail most multi-accounters with a handful of criteria scans inside a game. And no, I'm not going to hand you the breakdown - truth is - and very few people in the industry are going to spell it out - the more ...


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In the case of flapper, if centered, the 16:9 aspect ratio would give a 16.666% bonus vision ahead. If this isn't an issue just crop it down for 4:3, penalizing those players a tiny bit. You can also scale the obstacle sizes & movement speed to match the aspect ratios while keeping pixels square (complicated). Otherwise "borders" for 4:3 are an ...


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There is http://openlayers.org/ which should provide exactly what you need. As seen in the example on http://openlayers.org/en/v3.0.0/doc/quickstart.html it creates a scrollable map like google maps(but can do other types as well) and allows to place custom marker and overlays. It does not help you with the map tile generation - it is only there to use map ...



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