New answers tagged

0

Simplest possible way is obviously the following: create mesh with enough vertices that describes water surface configure your shader to move the vertices in a circle


0

Depends on which level of detail you wanna achieve. Height Maps could be a solution, try to avoid as much work on the CPU as possible in every case. You can combine also some techniques as tesselation. There are plenty sites on the web for inspiration, you know where to search :)



Top 50 recent answers are included