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Linear interpolation is the simplest way to interpolate. Here's the function for it: private double linearInterpolate3d(double xm_ym_zm, double xp_ym_zm, double xm_yp_zm, double xp_yp_zm, double xm_ym_zp, double xp_ym_zp, double xm_yp_zp, double xp_yp_zp, double x, double y, double z) { ...



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