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I found the problem. I had a wrong value on the vertex for an edge. My edge table said that for the edge 10 the vertex were 2 and 4 when they should be 2 and 6. Thank you for your time.


There's quite a selection of display methods for voxel data. The most easy to grasp is certainly, one voxel=1 box, but it will leave you with a very cubic looking world. You can also look into marching cubes (going through your grid and testing how full each set of 8 voxels is, and filling with a selection of pre-generated meshes). There are a number of ...

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