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The event MouseButtonPressed is sent only once (that's how SFML works), so when you check this statement : if (event.type == sf::Event::MouseButtonPressed) it is only true when you click, it won't be true again unless you click again Instead of doing this if (event.type == sf::Event::MouseButtonPressed) You could do this if ...


GUI is actually rendered according to the screen view port and not according to the camera. In other words it is camera independent. You can try having a 3D text view or sprite in order to achieve the desired functionality. There are lot of other options also . Try Unity 5 GUI system or check out the NGUI plugin for unity. If you still want to use the ...

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