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Solved by reversing the indices for the problematic bottom face. Indices are now: Indices = new int[] { // front face 0, 1, 2, 2, 3, 0, // top face 3, 2, 6, 6, 7, 3, // back face 7, 6, 5, 5, 4, 7, // left face 4, 0, 3, 3, 7, 4, // bottom face 0, 4, 5, 5, 1, 0, // Back to ...


1

Fixed!!!!! Forgot to transpose world, view, and projection matrix. So fixing the aspect ratio and making sure to transpose the matrices fixed the issue. I have to remember that HLSL is column-major rather than row major.



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