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According to http://answers.unity3d.com/questions/855637/mesh-uvs-wont-change-positions.html, mesh.uv is a deep copy, explaining why your second example doesn't work. Another link corroborating this position, with less supporting detail: http://answers.unity3d.com/questions/956387/how-can-i-modify-a-mesh-objects-uv-variable-direct.html In your link to ...


Given importance of locality of reference for GPU cache, the general consensus is that you should always default to interleaving vertex attributes unless circumstances prevent you from doing so... such as the (semi-)shared circumstances you mention. There are many sources citing this on SO. Not interleaving becomes important where your data set is very ...

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